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Posts by matt

The Fury – Starmourn’s 5th Class!

Introducing the Furies! Check them out here! This was the hardest class for us to design, to be honest, and took quite awhile. The way the Battleflow and Rage skills work together is pretty cool though, and we’re hoping you guys agree when you get your hands on it!

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Death in Starmourn

Let’s talk about death! Why do we have death in a game? Why not just make you immortal? Two main reasons: 1) Many games (certainly including Starmourn) have elements of roleplaying and simulation to one degree or another. Death is a pretty big part of life insofar as it happens to everyone, and it’s a…

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More NPC race concept art.

We released some new NPC race concept art on the wiki and forums a couple weeks ago, and I realized I forgot to update the blog and site! The Eckin – Blind, underground quadrapeds. The Oescans – A poor, largely agrarian people. The Oteel – An insectoid slave race of the shapeshifting Fatar. The Atarsids…

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The Starmourn wiki is open!

We’ve just officially opened the Starmourn wiki, which will be our official repository of information about the in-game Starmourn universe! There’s already hundreds of pages there about Starmourn, and we’ll be adding more in the near future, though for now, we’re not going to open it to editing by anyone but team members. Crucially, I…

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Possibly the greatest sci-fi book I’ve ever read

Just finished book three of the Remembrance of Earth’s Past trilogy, by Chinese sci-fi author Cixin Liu. The first book was very good, the second (which had a different translator than the first) I didn’t like quite as much, but oh my god, the third book – Death’s End – was absolutely incredible. I cannot…

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Roleplaying

Just put up a small page about roleplaying in Starmourn to answer some questions we’ve been getting. Enjoy!

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Hacking in Starmourn, Redux

When I first started thinking about hacking in Starmourn, I made this blog post about it. In the months since then, I tried various types of designs, including one potentally interesting pseudo-graphical (using ascii graphics) idea that may make it into the game someday, but ultimately we’ve settled on two types of hacking. The first…

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The Grensuhlians

Just put up a little info about the NPC Grensuhlians, a deep-water race of non-humanoid telepaths. Read up on them on the NPC Races page!

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The Ibyssian Brotherhood

Just put up some info, with three illustrations, on the amphibious races of the Ibyssian Brotherhood – the narwal-looking Lha Ti, the squid-like Ixodon, and the humanoid Corran. Read up!

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Starmourn’s economy – early thoughts

The economy design in Starmourn is still at a relatively nascent stage, but there are some key ways it’s going to differ from our other MUDs, based on lessons learned over the last 20 years of running MUDs. Better control over currency generation. The ability of players to generate in-game currency (Marks in Starmourn’s case,…

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Meet the Cleax

The Cleax are a race originating from outside Starmourn sector, and are one of the most alien of the races we know of. Starmourn first had contact with them about 900,000 years ago, long before most of the Younger Races even existed, when they invaded and were stopped by an alliance of Elder Races. They…

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Happy Holidays!

Just wanted to wish all Starmourners a great holiday season no matter what you celebrate, and even if you celebrate nothing at all! More updates coming in early 2017, fear not!

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Props – a system of interactive items in rooms

I know we haven’t talked much about game mechanics yet, and for a good reason – as the game develops, there is a real chance that any mechanic we designed or built could get changed. However, there are some systems, such as the Prop system, that we’re really happy with and know will be in…

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