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Archive for October 2016

Hacking in Starmourn

Having some kind of hacking in Starmourn is important to us, mainly because a lot of people have mentioned wanting something involving it. It is, however, much tougher than it may sound like to pull off well in an open-world multiplayer game. There are a few problems, from my perspective: We need a hacking system…

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The Song Dominion

Just finished setting up a page on the Song Dominion, the second of the player-inhabited civilizations we’ve announced! You’re probably wondering what a player-inhabited civilization means in practical terms. If you’ve played our existing MUDs, they all have some version of player civilizations, usually expressed as cities or city-states. These are initially admin-created areas with…

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Race graphics for backgrounds

Here’s a composite of our various player races for use as desktop/laptop backgrounds. Enjoy! Just right-click (Windows) or click-and-hold (Mac) then save the image. If you’re not sure which one to use, just try the first one.    

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Meet the Jin

Today we announced the Jin, our 12th and final player race in Starmourn. You can read all about them on the Jin page. I think you’re going to enjoy them! I thought I’d share the initial concept art sketches that our artist did for the Jin too. In this case I ended up liking #3…

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Independence Day: Resurgence

I was stuck on a plane for awhile yesterday, so watched the new Independence Day. It’s the kind of movie I’d probably only choose to watch when I’m a prisoner in a metal tube. I mean, it wasn’t just bad, like the first one – it was terrible. I’m not sure there was a single…

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Westworld is a MUD

Are you guys watching Westworld on HBO? If not, go do it. Find a way to watch it! It’s fantastic, and one of my favorite things about it is how unbelievably similar to designing and running a MUD or MMO the show is. For those unfamiliar, the tl;dr is that customers come to this fake…

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