What's a Fury?

I should have been scared… but I was lost, staring, mesmerized by the spell of the flickering rage softly flowing from its blade.

The Fury harnesses the explosive nature of star kith itself, coordinating their attacks into merciless assaults and striking acrobatics. Wreathed in flames, wind, or electricity, your blade is an extension of your own spirit, targeting each weakness and slicing through your foes with unparalleled precision.

With an expert understanding of the flow of battle, Furies build up momentum with an ever increasing barrage until finally their victim is torn down and broken, ready for the ultimate mercy of having their heart rendered free from its mortal coil. It’s the least you can do, isn’t it? 

What can a Fury do?

Wielding the power of a star in blade form is pretty powerful, but requires a lot of skill. This class is not for the faint of heart and we suggest only advanced players take the leap.


FURYs have access to the following skills:


This skill combines kithblade use with stance-based attacks that flow into each other via transitions. So for instance, say you’re entering combat. You might choose to launch an upward slashing attack. As the attack finishes, there’s a short window where you’re transitioning to a new stance, determined by the attack you used, during which you can use a Rage ability (see below). So in this case, an upward slash might land you in Ember stance, after which you’d be able to use a Rage ability, and have a new set of potential attacks to launch. Maybe from Ember stance you then choose to cut at your opponent’s legs, which would lead you into Flare stance.

The key point here is that the order of things goes Battleflow attack -> Rage ability -> new stance. You rarely stay in the same stance from attack to attack, and you don’t manually-trigger your stance changes. The attack you use and the stance you were previously in determines what stance you flow to.


The skills available in BATTLEFLOW include: 


Combo Execute complex maneuvers with little effort.
Stances Flow effortlessly through the stances.
Assault Slash them with your kithblade.


Gutrend Harness their internal damage.
Swiftcut Exploit their weakened body.


Legspike Take advantage of their damaged legs.
Sweep Wear down their legs.
Assail Torment their arms without mercy.


Sear Pour fire through their veins.
Wound Start them bleeding.
Drive Drive the wind from their lungs.


Concuss Focus an attack to their head.
Pummel Disorient their mind.
Cleave Capitalize on their disorientation.
Rend Rend their flesh with fire.
Sunder Sweeping, sundering strikes.


Hew Cut their legs out from under them.
Salvo A salvo of blows to destroy their arms.
Flamebound Take advantage of their weakened arms.
Sting Weaken their arms with a stinging strike.
Blitz Unleash a flurry of upper body blows.


Asymmetry Send them staggering.
Rupture Bleed them dry.
Hypertension Increase their blood pressure.
Bloodsinge Ignite their blood.
Bloodburn Turn their lifeblood against them.


Bombard Barrel down from the skies.
Cripple Aim for weak points in the legs.
Barrage Weaken their lower body.
Raindown Land with authority.
Heartrend Cut their heart from their chest.


Rage is both the name of the skill and the class-specific resource Furies have. You generate rage on successful kithblade hits, and you can then use Rage abilities in the middle of transitions to new stances in Battleflow. Many Rage abilities can also only be used in specific stance transitions too, making the way in which you decide to flow through the stances in Battleflow even more important.

Rage abilities tend to allow you to augment your normal physical abilities, and allow you to do things like knock a prop into an adjacent room, topple your target, hit them so hard they take internal damage, and, if you have earned enough rage, even enter an overpowered mode that gives you access to some powerful abilities that’ll work from any stance.


The skills available in RAGE include: 


Rage Let your rage guide your strikes.


Strike Two strikes are better than one.
Deflect Deflect all attacks.
Unstoppable None shall stand in your way.


Resistant Damage? What damage?
Upperlash Lash out at your enemy.
Stun Interrupt actions.


Reel Send them reeling.
Flyinglash A fast lash from above.
Berserk Let the rage consume you.


Daze Daze your foe.
Aftershock Recurring maladies.
Proptoss Toss a prop away.


Grapple Wrestle with your target.
Topple How the mighty can fall.
Sandblast A blast with the sand.


Flyingcut Damage a nearby prop.
Airleap Rapid stance switch.


This is a star kith-based skill that does everything from altering the effects your kithblade can deliver to inducing hallucinations via giving someone a bad fever to creating mirages to blasting everyone in the room with flame. Unlike Battleflow and Rage, which are fairly intertwined, Fulmination sits apart and abilities can be fired off as you choose.


The skills available in FULMINATION include: 


Flameshape Reshape your blade with the flame.
Windshape Reshape your blade with the wind.
Lightningshape Reshape your blade with lightning.
Fireblade Wreathe your blade in fire.


Burn Channel kith through your Blade.
Ignite Scorch their flesh.
Propburn May the props burn.
Fever Induce feverish hallucinations.
Firewreathe Wreathe yourself in fire.
Bladepush Push your blade into adjacent locations.
Heatwave Burn them all.
Negate Negate draining effects.
Quicksand Trap them in quicksand.
Inferno Set the world on fire.


Suffuse Heal yourself with your kith.
Cure Heal your innards.
Harden Strengthen your muscles.
Warmth Protect yourself against cold.
Balancing Supernatural reflexes.


Flight Take off into the skies.
Firewalk Walk on the fire itself.
Reveal See things as they really are.


Mirage Conceal the location.
Upturn Move all the props around.
Glimmer Heat up the air.
Fatamorgana More effective concealment.
Outburst Clear your location.

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