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Fury
What’s a Fury?
I should have been scared… but I was lost, staring, mesmerized by the spell of the flickering rage softly flowing from its blade.
The Fury harnesses the explosive nature of star kith itself, coordinating their attacks into merciless assaults and striking acrobatics. Wreathed in flames, wind, or electricity, your blade is an extension of your own spirit, targeting each weakness and slicing through your foes with lethal precision.
With an expert understanding of the flow of battle, Furies build up momentum with an ever increasing barrage until finally their victim is torn down and broken, ready for the final mercy of having their heart rendered free from its mortal coil. It’s the least you can do, isn’t it?

What can a Fury do?
Wielding the power of a star in blade form is pretty powerful, but requires a lot of skill. This class is not for the faint of heart and we suggest only advanced players take the leap.
FURYs have access to the following skills:
Battleflow
This skill combines kithblade use with stance-based attacks that flow into each other via transitions. So for instance, say you’re entering combat. You might choose to launch an upward slashing attack. As the attack finishes, there’s a short window where you’re transitioning to a new stance, determined by the attack you used, during which you can use a Rage ability (see below). So in this case, an upward slash might land you in Ember stance, after which you’d be able to use a Rage ability, and have a new set of potential attacks to launch. Maybe from Ember stance you then choose to cut at your opponent’s legs, which would lead you into Flare stance.
The key point here is that the order of things goes Battleflow attack -> Rage ability -> new stance. You rarely stay in the same stance from attack to attack, and you don’t manually-trigger your stance changes. The attack you use and the stance you were previously in determines what stance you flow to.
| Ability | What it does |
|---|---|
| Combo | Execute complex maneuvers with little effort. |
| Stances | Flow effortlessly through the stances. |
| Assault | Slash them with your kithblade. |
| Symmetry | |
| Gutrend | Harness their internal damage. |
| Swiftcut | Exploit their weakened body. |
| Ember | |
| Legspike | Take advantage of their damaged legs. |
| Sweep | Wear down their legs. |
| Assail | Torment their arms without mercy. |
| Flare | |
| Sear | Pour fire through their veins. |
| Wound | Start them bleeding. |
| Drive | Drive the wind from their lungs. |
| Inferno | |
| Concuss | Focus an attack to their head. |
| Pummel | Disorient their mind. |
| Cleave | Capitalize on their disorientation. |
| Rend | Rend their flesh with fire. |
| Sunder | Sweeping, sundering strikes. |
| Spark | |
| Hew | Cut their legs out from under them. |
| Salvo | A salvo of blows to destroy their arms. |
| Flamebound | Take advantage of their weakened arms. |
| Sting | Weaken their arms with a stinging strike. |
| Blitz | Unleash a flurry of upper body blows. |
| Eruption | |
| Asymmetry | Send them staggering. |
| Rupture | Bleed them dry. |
| Hypertension | Increase their blood pressure. |
| Bloodsinge | Ignite their blood. |
| Bloodburn | Turn their lifeblood against them. |
| Blaze | |
| Bombard | Barrel down from the skies. |
| Cripple | Aim for weak points in the legs. |
| Barrage | Weaken their lower body. |
| Raindown | Land with authority. |
| Heartrend | Cut their heart from their chest. |
Rage
Rage is both the name of the skill and the class-specific resource Furies have. You generate rage on successful kithblade hits, and you can then use Rage abilities in the middle of transitions to new stances in Battleflow. Many Rage abilities can also only be used in specific stance transitions too, making the way in which you decide to flow through the stances in Battleflow even more important.
Rage abilities tend to allow you to augment your normal physical abilities, and allow you to do things like knock a prop into an adjacent room, topple your target, hit them so hard they take internal damage, and, if you have earned enough rage, even enter an overpowered mode that gives you access to some powerful abilities that’ll work from any stance.
| Ability | What it does |
|---|---|
| Rage | Let your rage guide your strikes. |
| Symmetry | |
| Strike | Two strikes are better than one. |
| Deflect | Deflect all attacks. |
| Unstoppable | None shall stand in your way. |
| Ember | |
| Resistant | Damage? What damage? |
| Upperlash | Lash out at your enemy. |
| Stun | Interrupt actions. |
| Flare | |
| Reel | Send them reeling. |
| Flyinglash | A fast lash from above. |
| Berserk | Let the rage consume you. |
| Inferno | |
| Daze | Daze your foe. |
| Aftershock | Recurring maladies. |
| Proptoss | Toss a prop away. |
| Spark | |
| Grapple | Wrestle with your target. |
| Topple | How the mighty can fall. |
| Sandblast | A blast with the sand. |
| Eruption | |
| Flyingcut | Damage a nearby prop. |
| Airleap | Rapid stance switch. |
Fulmination
This is a star kith-based skill that does everything from altering the effects your kithblade can deliver to inducing hallucinations via giving someone a bad fever to creating mirages to blasting everyone in the room with flame. Unlike Battleflow and Rage, which are fairly intertwined, Fulmination sits apart and abilities can be fired off as you choose.
| Ability | What it does |
|---|---|
| Flameshape | Reshape your blade with the flame. |
| Windshape | Reshape your blade with the wind. |
| Lightningshape | Reshape your blade with lightning. |
| Fireblade | Wreathe your blade in fire. |
| Offense | |
| Burn | Channel kith through your Blade. |
| Ignite | Scorch their flesh. |
| Propburn | May the props burn. |
| Fever | Induce feverish hallucinations. |
| Firewreathe | Wreathe yourself in fire. |
| Bladepush | Push your blade into adjacent locations. |
| Heatwave | Burn them all. |
| Negate | Negate draining effects. |
| Quicksand | Trap them in quicksand. |
| Inferno | Set the world on fire. |
| Defense | |
| Suffuse | Heal yourself with your kith. |
| Cure | Heal your innards. |
| Harden | Strengthen your muscles. |
| Warmth | Protect yourself against cold. |
| Balancing | Supernatural reflexes. |
| Utility | |
| Flight | Take off into the skies. |
| Firewalk | Walk on the fire itself. |
| Reveal | See things as they really are. |
| Special | |
| Mirage | Conceal the location. |
| Upturn | Move all the props around. |
| Glimmer | Heat up the air. |
| Fatamorgana | More effective concealment. |
| Outburst | Clear your location. |