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Home » Fury

Fury

What’s a Fury?

I should have been scared… but I was lost, staring, mesmerized by the spell of the flickering rage softly flowing from its blade.

The Fury harnesses the explosive nature of star kith itself, coordinating their attacks into merciless assaults and striking acrobatics. Wreathed in flames, wind, or electricity, your blade is an extension of your own spirit, targeting each weakness and slicing through your foes with lethal precision.

With an expert understanding of the flow of battle, Furies build up momentum with an ever increasing barrage until finally their victim is torn down and broken, ready for the final mercy of having their heart rendered free from its mortal coil. It’s the least you can do, isn’t it?

A Fury in mid-stance wielding a blade of red-hot starfire, flame trailing in an arc around her

What can a Fury do?

Wielding the power of a star in blade form is pretty powerful, but requires a lot of skill. This class is not for the faint of heart and we suggest only advanced players take the leap.

FURYs have access to the following skills:

Battleflow

This skill combines kithblade use with stance-based attacks that flow into each other via transitions. So for instance, say you’re entering combat. You might choose to launch an upward slashing attack. As the attack finishes, there’s a short window where you’re transitioning to a new stance, determined by the attack you used, during which you can use a Rage ability (see below). So in this case, an upward slash might land you in Ember stance, after which you’d be able to use a Rage ability, and have a new set of potential attacks to launch. Maybe from Ember stance you then choose to cut at your opponent’s legs, which would lead you into Flare stance.

The key point here is that the order of things goes Battleflow attack -> Rage ability -> new stance. You rarely stay in the same stance from attack to attack, and you don’t manually-trigger your stance changes. The attack you use and the stance you were previously in determines what stance you flow to.

AbilityWhat it does
ComboExecute complex maneuvers with little effort.
StancesFlow effortlessly through the stances.
AssaultSlash them with your kithblade.
Symmetry
GutrendHarness their internal damage.
SwiftcutExploit their weakened body.
Ember
LegspikeTake advantage of their damaged legs.
SweepWear down their legs.
AssailTorment their arms without mercy.
Flare
SearPour fire through their veins.
WoundStart them bleeding.
DriveDrive the wind from their lungs.
Inferno
ConcussFocus an attack to their head.
PummelDisorient their mind.
CleaveCapitalize on their disorientation.
RendRend their flesh with fire.
SunderSweeping, sundering strikes.
Spark
HewCut their legs out from under them.
SalvoA salvo of blows to destroy their arms.
FlameboundTake advantage of their weakened arms.
StingWeaken their arms with a stinging strike.
BlitzUnleash a flurry of upper body blows.
Eruption
AsymmetrySend them staggering.
RuptureBleed them dry.
HypertensionIncrease their blood pressure.
BloodsingeIgnite their blood.
BloodburnTurn their lifeblood against them.
Blaze
BombardBarrel down from the skies.
CrippleAim for weak points in the legs.
BarrageWeaken their lower body.
RaindownLand with authority.
HeartrendCut their heart from their chest.

Rage

Rage is both the name of the skill and the class-specific resource Furies have. You generate rage on successful kithblade hits, and you can then use Rage abilities in the middle of transitions to new stances in Battleflow. Many Rage abilities can also only be used in specific stance transitions too, making the way in which you decide to flow through the stances in Battleflow even more important.

Rage abilities tend to allow you to augment your normal physical abilities, and allow you to do things like knock a prop into an adjacent room, topple your target, hit them so hard they take internal damage, and, if you have earned enough rage, even enter an overpowered mode that gives you access to some powerful abilities that’ll work from any stance.

AbilityWhat it does
RageLet your rage guide your strikes.
Symmetry
StrikeTwo strikes are better than one.
DeflectDeflect all attacks.
UnstoppableNone shall stand in your way.
Ember
ResistantDamage? What damage?
UpperlashLash out at your enemy.
StunInterrupt actions.
Flare
ReelSend them reeling.
FlyinglashA fast lash from above.
BerserkLet the rage consume you.
Inferno
DazeDaze your foe.
AftershockRecurring maladies.
ProptossToss a prop away.
Spark
GrappleWrestle with your target.
ToppleHow the mighty can fall.
SandblastA blast with the sand.
Eruption
FlyingcutDamage a nearby prop.
AirleapRapid stance switch.

Fulmination

This is a star kith-based skill that does everything from altering the effects your kithblade can deliver to inducing hallucinations via giving someone a bad fever to creating mirages to blasting everyone in the room with flame. Unlike Battleflow and Rage, which are fairly intertwined, Fulmination sits apart and abilities can be fired off as you choose.

AbilityWhat it does
FlameshapeReshape your blade with the flame.
WindshapeReshape your blade with the wind.
LightningshapeReshape your blade with lightning.
FirebladeWreathe your blade in fire.
Offense
BurnChannel kith through your Blade.
IgniteScorch their flesh.
PropburnMay the props burn.
FeverInduce feverish hallucinations.
FirewreatheWreathe yourself in fire.
BladepushPush your blade into adjacent locations.
HeatwaveBurn them all.
NegateNegate draining effects.
QuicksandTrap them in quicksand.
InfernoSet the world on fire.
Defense
SuffuseHeal yourself with your kith.
CureHeal your innards.
HardenStrengthen your muscles.
WarmthProtect yourself against cold.
BalancingSupernatural reflexes.
Utility
FlightTake off into the skies.
FirewalkWalk on the fire itself.
RevealSee things as they really are.
Special
MirageConceal the location.
UpturnMove all the props around.
GlimmerHeat up the air.
FatamorganaMore effective concealment.
OutburstClear your location.

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