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Cosmpiercers: Fighting Each Other Ta-Deth

By Eukelade | November 11, 2019 | 0 Comments
A scientist researches a mysterious Cosmpiercer.

Cosmpiercers. These ancient sensor stations, created by the long-extinct Ta-Deth race, have been of interest to Y’saari researchers for years, to the point where the offered bounty for their capture and activation became a contentious divide among the factions.

Recently, the Y’saari Archaeological Institute for the Study of Elder Races (YAISER), exposed the Cosmpiercer station located in zone RS-6446 to a newly discovered mineral found in the deserts of Delphi. The resulting energy surge resulted in mass evacuations of all faction squadrons and platoons currently occupying the Cosmpiercers.

In the aftermath, YAISER put out a statement explaining that the Cosmpiercer stations were able to achieve unprecedented levels of energy when fueled by these strange crystals, which the Y’saari named after the race that built the Cosmpiercers.

A Ta-Deth mineral deposit

Ta-Deth Crystals

According to YAISER, Ta-Deth crystals can be found in planetary mineral deposits throughout the galaxy. Scientists theorize that the widespread nature of these crystals makes them an elemental component distributed throughout the stars when the galaxy was formed.

Deposits of crystals, when found in the wilderness, are used to power the Cosmpiercers, and in the aftermath of the energy surge, the three factions set up storage facilities to keep the refined crystals in stasis. A surge of exploratory activity has resulted from YAISER’s research – along with a surge of inter-faction conflict, as well, as exploration teams from all three factions often come to blows with each other over the crystal deposits.

But the increased energy output of Cosmpiercers seems to make them useful for more than just surveying the zone of space they’re in, and has given rise to a few pressing questions. Just who were the Ta-Deth, anyway? How did they build such long lasting sensor stations? What else might have survived from their culture, and how can we make use of it today? These questions are slowly being answered as the new, crystal-fueled capabilities of the Cosmpiercers becomes clear.

A human woman finds fascination in this powered Ta-Deth artifact.

Ta-Deth Artifacts and Cosmpiercer Powers

The Ta-Deth people valued permanence in their technology. In this long-lost culture, devices were not meant to have a limited lifespan, but survive for aeons, passed down from generation to generation. Though following this path logically meant a necessary sacrifice in the speed of upgrades and research advancements, the ‘technological arms race’ mentality so common to the modern world was not something that the Ta-Deth society indulged in.

Such is the quality of their legacy that there are plentiful amounts of Ta-Deth artifacts still in existence today, of which the Cosmpiercers are simply the largest and most visible example. Though Ta-Deth artifacts are beautiful, strange, and often made from precious metals and gems, they have long been considered useless, little better than collector’s items. Now, however, research is revealing that Ta-Deth artifacts are able to be activated when a Cosmpiercer has enough energy stored, resulting in advanced technological abilities long thought to be lost to time.

The factions have been quick to take advantage of this fact, and faction members can unlock access to Ta-Deth artifacts when they capture Cosmpiercers and keep them powered.

Stop right there, Celestine scum. This is Scatterhome territory!

On Your Mark, Get Set, Fight!

With the discovery of Ta-Deth crystals and their interaction with Cosmpiercers, factions have more reason than ever to do battle amongst each other for control of the ancient stations. The mineral deposits found in the wild places of the planets are a hot commodity, while the stations themselves are ripe for takeover from the occupying Ishvana forces.

Rest assured that the Y’saari are keeping a close eye on the use of the Cosmpiercers and artifacts, and will likely have fresh discoveries to reveal in the future as their research continues. In the meantime, good luck, Starmourners – may the best faction win!

Discuss Ta-Deth crystals on our forums.
Discuss the Cosmpiercer changes on our forums.
Learn more about the Ta-Deth race on our Wiki!

A Terminally Cool November

By Eukelade | November 1, 2019 | 0 Comments
Will you be the ghost in the machine?

October is over. The Congregation of T’rath has been chased back to the shadows – for now. It’s a new month, and the citizens of Starmourn have new things to pay attention to. For the development team, a new month means a new theme! 

Hey Starmourn, question for you: Who among you is mindlessly staring into space, doing nothing but breathing softly? Answer: All of us, because November’s theme is HACKING. That’s right, the hacking skill has been expanded. Hacking now has more levels, new ways to gain experience, a chance for you to get a limited-edition new minipet, new abilities, and a new, mysterious organization lurking in the background.

While we normally like bragging about every little detail of our new features, this month, we’re going to leave most of the changes to hacking a surprise for you to discover on your own. That said, there’s a few things you should probably know right now:

  • Hacking can now go up to level 21 (instead of being capped at Guru (19))
  • The ONLY way to gain hacking experience past 19 is to complete contracts. Completing contracts grants hacking xp anyway (and quite a lot of it at that) but to level past 19 nothing else will grant you hacking XP.
  • There is now a top hackers honors

Still, the best way to learn everything that’s new will be to log in and check out your hacking skill – maybe give a few of those new abilities a try, just to see what happens.

Maybe you’ll be pointed in the direction of someone in game who might know more?

The Worldbreaker’s Wheel

A new month means a new promotion, too. The Worldbreaker’s Wheel has new hacking-related prizes for you to collect – so get spinning! Remember, if you log in and play for at least an hour every day, you’ll get a free spin. For more spins and better chance at awesome rewards, we have star-stamped gaming tokens available here, under “Artifact Packages”. 100 credits gets you a spin token, too!

Among the prizes on offer, information specialists such as yourself might be particularly interested in:

  • FRAYSys Spiders – These mechanical, spider-like devices allow you to DOORJAM and completely lock a targeted door for 5 minutes. Think of the possibilities!
  • FRAY_OS Priority Contracts – Reduces the cooldown on CONTRACTS by 4 hours. What are contracts? Remember to check AB HACKING…
  • a modified IdentTech holoprojector – Ever had someone you were -really- interested in? The IdentTech holoprojector scrapes the commsphere with a sophisticated, smartsearch algorithm keyed to your target, collecting personal details and creating a lifelike projection of them so you can look at them all day long.
  • DRONE KILLER DELUXE – This bulky signal jammer was developed to stop synthetic life dead in its tracks. If you run into problems out there and need an emergency solution to a malfunctioning bot, or just want to deal with a pesky security drone giving you grief for some (totally unjustified!) reason, point this thing at them and see what happens.

Other items and artifacts available for winning from the Wheel:

  • ADH Enzyme Boosters
  • Digestion Regulators
  • Hacking Damage lvl 3
  • Hacking Ops lvl 3
  • Hacking Movement
  • No Rankings
  • Any of our already existing minipets
  • RoamTek tents
  • Novelty holocameras
  • Matter articulators

And more!

Starmourn’s got a lot of cities and they’re ALL filled with computers.

We hope you enjoy the new abilities, items, and treats we’ve prepared for you this month. This is an update that’s near and dear to the hearts of the devs, since we’ve all been hacking fans from the beginning.

Again, to learn more about the new changes to our wildly popular hacking minigame, you really need to log in and try them out yourself – we don’t want you to miss it! So get out there, everyone, and start interpreting galactic law in creative ways.

01010011 01100101 01100101 00100000 01111001 01101111 01110101 00100000 01110011 01101111 01101111 01101110 00100001 – <3

Discuss this post in our forums

Starmourn: On the Horizon

By Eukelade | October 18, 2019 | 0 Comments
What’s next for the Celestine Ascendancy, and for the galaxy as a whole?

Over the next month or two, you can expect big changes to come to the internet’s favorite science fiction text-based game. From roleplay events to PVP overhauls to new enhancements and talents to earn for play after level 75, we’re working hard to deliver new and better content to our playerbase. Keep reading to learn the details of what’s coming up in Starmourn!

The Congregation of T’rath

Hidden identities in an endless city.

Events are unfolding this October, and the cult of T’rath continues to spread its passionate message across the Sector. While players have been participating throughout the month, we will occasionally plan to run things on a larger scale to provide more grist for your roleplay.

As such, there is a recommended playing time scheduled for this coming Saturday, October 19th, at 4pm Server Time (eastern time). We won’t spoil any surprises, but if you log in around then, you’ll probably see or hear something!

Cosmpiercers and PVP Overhaul

Let Cosmpiercer conflict enrich your game experience…

We make no secret about the fact that we like conflict in our games – it can be fun to use your skills, hone your abilities, be competitive, and feel the adrenaline rush of a good fight – winning or losing. That’s why we’re spending a good chunk of our development time on Cosmpiercers, along with a new system for encouraging “land based” pvp to get people exploring and encountering one another out in the world.

Cosmpiercers will soon require a resource obtained from various planets in the game to maintain an active charge. Active Cosmpiercers allow factions who control them to unlock faction-wide bonuses and abilities.

Here’s a little preview of the various abilities you can look forward to playing with when this system finally drops! Please note that these features are in development, and subject to change as we continue testing!

    • Gain the existing ‘cosmpiercer survey’ in any zone.
    • Random gatewarp from anywhere.
    • Temporary weapon boosts.
    • New ship maneuvers.
    • A short term room effect that turns all damage and subsys damage into healing.
    • A short term room effect that reflects all damage and subsys damage to the attacker.
    • Movement impairing effects
    • Healing abilities that affect everyone in the room.
    • Heals and subsystem heals
    • Cosmpiercer ability sapping for other players
    • Full diagnose
    • Mob sense
    • Check another player’s cosmpiercer ability status

Play after Level 75

The possibilities for post-75 play are as unlimited as space itself.

We’ve been in beta for awhile, and that means quite a lot of you are at your level cap already. While we love what that says about your passion for the game, we also know we want to keep giving you things to do in Starmourn to infinity and beyond.

We’re currently working on developing a system which will allow you to keep gaining experience after hitting the level cap. After hitting level 75, you’ll be able to accumulate experience which you can spend on a brand new talent tree.

The new talent tree features critical hit increases, a bartering skill that increases your junk value, a Galactic Diplomat talent which will decrease your quest cooldowns, and more! You’re sure to find something of value in it that will keep you interested and invested in play after level 75. To get a full preview of everything that will be available when development is complete, check out this forum post!

We’re shooting for the stars

The features and events we’ve described in this post only scratch the surface of what we’re talking about on the development team. We’re excited to start unveiling these things, and more, to you over the next couple of months. Stick around, because the fun is just beginning. See you all in space!

The Congregation of T’rath

By Eukelade | October 8, 2019 | 1 Comment
A masked cultist waits in the alleyways of Litharge.

The capital city of the Celestine Ascendancy presents a neon face to the rest of the galaxy. Litharge. Commercialized, hectic, and loud.  Corporate and overcrowded, it is a vivid example of urban density, its immense size capable of swallowing a small country with room to spare.

A place of such dramatic excess was bound to attract an opposing extreme at some point. Enter the Congregation of T’rath, a group of religious zealots operating out of Litharge. Though initially they presented a peaceful face to the city, their message has since shifted to be uncompromising and violent, with a severe and vocal hatred of the Internal Neural Replicator life extension technology put into widespread circulation by the Atarsid race.

Neon and shadows in the Undercity.

In the later days of Deca, in the year 941 A.E., an explosion occurred in Scrapston, a borough of Litharge. The explosion followed an altercation of unknown provenance between citizens Argo T’rath, Clover Moonchild, and a nameless zoo animal.

Led by Ata Aurazi (the newly appointed Guardian Prime), Ren, Urid Lockwood, Grek Lockwood, Kass, and others, an investigation was launched into the source of this explosion. To respond to what appeared to be a terrorist threat, Immortal security guards were reassigned to Scrapston, only for a second explosion to occur moments later – this time at the Celestine Crossings.  The planetary transit authority summarily grounded all planet-based shuttle services to the station, and halted the elevator while order was restored by the Immortals. After approximately a day, transport services were re-opened. 

In the aftermath, it appears that the cloning facilities assigned to Glisal II by the Hon-En-Tur Exaltation were destroyed by a terrorist threat calling themselves the Congregation of T’rath. Atarsid representatives have assured the Celestine government that INR information is being rerouted to Omni Station. When they feel the threat has been dealt with, they will work to restore the facilities.

A death mask of T’rath.

Representatives of the Jin have disavowed the so-called leader of these zealots, Shoko T’rath, and his message of hate. Commander Commander Amasna Hook, of the Blood Ark, has stated unequivocally that: “T’rath is a peaceful God, and his motives are not to hasten death, but to welcome it when it eventually comes. Most Jin who can afford one will have an INR installed at birth.”

Shoko T’rath, Argo T’rath, Leilana T’rath, and Frixxi T’rath were removed from the faction by the Guardian Prime for reasons of terrorism, but the popularity of their message continues to grow, with new members of the Congregation found on every street corner. It is a time of tension and uncertainty, with identity-hiding masks and the sheer size of the city making it difficult to pinpoint the leaders of the cult.

The Celestine Ascendancy remains in a state of high alert.

Starmourn Goes Back To School: Mixology, Multiclassing, and More!

By Eukelade | September 2, 2019 | 2 Comments
Knowledge is power.

This month, Starmourn invites you to sharpen your pencils and put your thinking caps on, because there’s a whole bunch of new things for you to cram into your brains. Get ready to read about new multiclassing options and tradeskills, along with a sneak peak about what’s coming later in the month!


Mindsim tech allows your characters to unlock the full potential of their brains.

Starmourn has a lot of stuff to do, but until now, you had to stick to a single class to experience our content. Not anymore! (Cue training montage music.) With the introduction of Multiclassing, the options for your fun quadrupel. Though you can’t be multiple classes at the same time, you can switch between the ones you know in the class switching rooms on the appropriate Battlemaster’s homeworld. 

(Unless you’re a Nanoseer, and want to be a Fury, or vice versa. Sorry, kith users – Star and Void don’t mix!)

We have plans to integrate more options for PVP in the near future, so get a couple classes under your belt to experience the full potential of the game.


Invent the next Trans-Galactic Gurgle Burster with Mixology.

Want to make a pumpkin spice latte? Now you can! Actually, you can’t, because there are no pumpkins in space, but you could probably invent the Starmourn equivalent with the brand new Mixology tradeskill, which is all about crafting drinks. Tea, karaffee, seltzer, and slushies are all waiting for you, along with more complex beverages like wine and spirits.

We’ve opened distilleries and breweries throughout the game, allowing players to purchase the equipment they’ll need to properly utilize the Mixology tradeskill. Lab tables, stills, and workbenches will let you brew your drinks, and there are plenty of empty casks, canteens, wineglasses, carafes, flasks, and mugs available to let you serve your concoctions to friends.


An empty spaceship waits to be furnished and decorated.

The other new tradeskill we’ve introduced is Furnishing! Interior decorators, put your party hats on. The Furnishing tradeskill will allow you to craft furniture to your heart’s content, from beds and tables to more exotic things like glow globes and rugs that really tie the room together.

Most of the items you make will have proplike functionality, too! Flip tables, take cover behind your own fancy captain’s chair, and cuddle up on your feather-stuffed mattress. 

By the way – if you want to learn BOTH of these tradeskills – you can! Just like multiclassing, we’re now allowing you to learn more than one tradeskill (up to a total of two).


Get to your battlemasters!

We don’t normally offer lessons on our website, but this month, in honor of our back to school theme, we’re allowing players to stock up on lesson packages to start the school year off right. See you at graduation?

What’s Next?


The month is just beginning. Keep playing. We’ll have more features and things to learn for you to explore later in the month…if you feel like being sent to the principal’s office, that is. But hey, every learning institution needs a bad crowd, right?

Stay smart, spacers!

Discuss these new features in our forums.

Pirate Refineries and Autofactories

By Ilyos | August 26, 2019 | 1 Comment

In the depths of space, unauthorized refineries and autofactories have been sighted, all of them belonging to rogue organizations or independent space pirates.

Courageous space adventurers can now engage with these pirate installations and lay waste to their manufacturing and harvesting efforts and be generously rewarded for their efforts.

Attacking one of these locations will immediately trigger a response from the besieged platform and you will find yourself pitted against powerful defensive systems. Be sure that you’re well prepared, well equipped and bring some friends along!

Once you manage to defeat the defenders, you may continue your efforts to outright destroy the pirate refinery/factory or, if you’re feeling even more adventurous, you may dock at the station and attempt to send the installation into overdrive by hacking into it. A successful hack will trigger an overload sequence that will have the same end result, that of destroying the installation, but the rewards will be greater!

Why would you not always opt to do this? Well, we ‘forgot’ to mention that whenever a pirate installation is under attack, the whole area becomes OPEN PK! So, time is of the essence unless you want to be pitted against other would-be space looters that would like a share of the prize.

Come find out more about this new mechanic and how these places get discovered on our forums and come play Starmourn to experience it for yourself!

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