Wow, it’s June already! Time really got away from us over the past few months as the team has buckled down on a lot of really big projects we’ve all wanted to tackle for awhile.
All the changes that have happened since March are available in game on our Announcements newsboard, but to keep the website content fresh and current, we’ll start posting a backlog of all the shiny new things we’ve created recently! Today we’re going to focus on BATTLE STUFF of all kinds, so keep reading for a variety of new ways to be aggro on your fellow players.
Virtual reality software continues to improve in the Starmourn Sector. Introducing: BATTLESPACE, a VR arena for ship combat!
In Almasi, north of the transports, you can access BattleSpace. In Space VR, ships and ship supplies are free. So practice your maneuvers, fire off some cannons, and build up the biggest, baddest, prettiest ship you can imagine. The only things off limits are luxury liners and auction ships.
Bot fighting is a popular past time within Starmourn sector. Bot kits, fabricated and sold by corporate members of the Mechanized Entertainment Combat Cooperative (or MECC), are wildly popular among young and old.
In other words, after an extended period of development, we’ve finally made Battlebots available to Starmourn’s playerbase!! It was a long haul, but we got there in the end. Build your bot, name it, boost its stats, and watch it climb RANKINGS BATTLEBOTS to the champion’s platform. What glory will you gain with your fighting robot by your side?
We have plenty of artifacts to enhance the Battlebots experience, too – including Battlebot life extenders, honorable retirement chipsets, repair discounts, and more. Check out our artifact store in game!
A change has been made to arena battles that will enhance your understanding of group pvp combat in Starmourn. ARENA CREWCHALLENGE has been added, allowing your crew to challenge another crew in team combat.
Practice for the next cosmpiercer meeting or simply test out team mechanics between the different classes without having to deal with the sweet sting of a HETE payment.
Stay tuned for more updates coming really soon!
Hey Starmourners, if you like to play Starmourn every day, we have good news for you! If you WANT to play Starmourn every day, but needed more incentive to do so- we still have good news for you. (And if you don’t care, the good news is things aren’t going to change.)
By now, you probably know all about our daily credits system, a way for you to play the game AND earn our currency without paying real money for it. Today, we’re introducing Daily Streaks and Milestone Rewards as a brand new enhancement to the daily credits system.
Streaking is a way to earn MORE daily credits. You see, the maximum number of daily credits you can earn will depend on how consistently you can play the game. If you play Starmourn daily for at least an hour, earning at least one daily credit during that time, you will qualify for a streak. Streaks increase the amount of daily credits you can earn over time, and at its cap, will more than double your maximum. Milestone streaks will award you a prize of bound credits (You don’t need to do anything to earn these, just streak!) and a unique honors line and title. The longer you streak, the more valuable your milestone rewards will be.
Be careful, though. If you lose your streak, you start over from 0 – log in every day for the most rewards and accolades possible!
Good luck, Starmourners, and happy streaking!
It’s another month – March, to be precise. We hope you’ve enjoyed all the shipchanges we’ve all been working on! Don’t forget to give Damiel and Zersiax a whole lot of love for all their hard work, testing, and research. The new Storytellers are also busy – you might have been noticing a few little quests popping up here and there. And of course, we have all been absolutely in love with Selubir.
We’ve been setting new records for missiles fired in Mission Control, by the way. Seriously, did you know that in the past two weeks you’ve shot the grid almost twice as many times as you did for the entire month of January?
What’s on the horizon for THIS month, you ask? Well, Mission Control is going away for a bit, but as the subject of this announcement has probably clued you in – we now have tesseracts available! Gather your friends and share the love!! If you’re unfamiliar with tesseracts, check out HELP TESSERACTS for all the details, and be sure to go stock up on some on our website – they’re under Artifact Packages.
We have new prizes available in the tesseracts, and they are the following things:
– A RoamTek experimental exploration matrix – This HIGHLY unstable teleportation device is perfect for flinging yourself (or your allies) across the known galaxy at a moment’s notice. RoamTek takes no responsibility for any loss of life, limb, or sanity that occurs while using the device, but does promise that they’ve worked out the bug that lands you in the middle of a star. Mostly. Probably. Recharges every 12 hours. Not usable in arenas.
– A shipboard drinkery – Curate and serve a custom menu of beverages onboard your vessel with the help of your new cheerful robotic companion, permanently installed in this new ship room.
– A small diamond-backed scorptail – Annoy your enemies and amaze your friends with the control you have over this highly venomous, miniature scorptail pet. One of the galaxy’s most savage predators, rendered benign (to you. mostly.) by a cybernetic implant. Genetic engineering has made this little guy the size of a feracht rather than a broncayo, making it a lot less deadly when it decides to sit on your shoulder.
– Two new issues of StarStruck magazine – the Pop Stars edition and the Punk Icons edition. Try on the dazzling rainbowfied look of the Pop Stars genekit, or get gritty with the sharp-edged style of a Biopunk icon.
Also available are:
-a portable RoamTek Trophymaker
-an understated leesa dispenser
-the Galactic Starship Trend Tracker
-a stasis field
-a transponder registration chip
-a pair of eight-sided fortuity dice
And the usual random minipets, credits, lessons, mildly interesting things, and so much more!
Artifacts available in this month’s tesseracts are as follows:
Good luck, Starmourners. I hope you find a lot of gold at the end of your
rainbows this March!
p.s. We have something fun and new coming in a couple weeks, so stay tuned!!
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Been a minute since we updated the website, so here’s what we’ve been up to lately, Starmourners!
The incredibly hard work and artistry of Damiel and Soren is revealed in their biggest, most lovingly detailed project yet. The planet Selubir, a dusty, orange-colored human colony known most famously as the homeworld of Cassandra Min, has been expanded in a massive way to be more friendly to newbies and veterans alike. Full of lore, quests, and new creatures, you’ll have to visit it to learn all its secrets, but check out Announcement 190 for a sneak peak at all the details. This project has been a labor of love, and it shows in every line, so be sure to check it out!
Give a warm, warm welcome to Argus, Nicnevin, and Neritus, Starmourn’s newest and shiniest Storytellers. They’ve been working hard to get up to speed on the game’s current systems and complete their training tasks – it won’t be long now before they start in on projects of their own!
New superstructures are available from Serenity Forgeworks and Vertix Luxury Systems. They are expensive, but their stats have been significantly boosted. Check them out at shipforges across the sector today! New shipsims and new capacitors have also been added for some ship classes. Check out announcement 183 and update 429 for more.
Last but not least, Senzei and Zersiax have been working hard too! Thanks to the feedback of the player base, we’ve been slowly working at refining the game’s afflictions. The ‘mind’ and ‘muscular’ affliction categories have recently received some love. Read announcements 187 and 188 to get the details!
That’ll do it for now, spacers. See you in the stars!
The Starmourn team currently has an opening for a new Storyteller – possibly two if we get some really good applicants – and we are looking for someone or someones with enthusiasm and passion to shape the future of everyone’s favorite space mud!
Storytellers are meant, first and foremost, to drive player stories in an individual faction and take the lead on its creative direction. While we do have rules and restrictions for our volunteer staff, we have perks as well! Storytellers have a lot of creative freedom within those rules, and are able to shape the direction of the game for themselves and players under their jurisdiction – with guidance from Senior Staff!
If you have good communication skills, the ability to finish what you start, and think you’re up for being an active member of our volunteers, please consider sending in an application to firstname.lastname@example.org with answers to the following questions.
1. Why do you want to be a Storyteller?
2. How much time do you think you will be able to contribute to the game in a normal week?
3. What do you think you will bring to the game?
4. What are your expectations for being a Storyteller?
5. What three things would you change about Starmourn?
6. How would you describe yourself in online interactions?
7. What’s your mud experience like?
8. What do you think your most valuable contribution to Starmourn has been, thus far?
9. What’s your favorite feature of Starmourn, and why?
Looking forward to hearing from you! You have until 11:59pm on Monday, February 1st, to apply.
In our last post, we reviewed the major changes and highlights that happened over the course of 2020. (A lot of things!)
In this post, we’ll offer a teaser of what we hope to get to in the coming year!
In 2021, balancing and enhancing combat (especially pvp combat) will remain a huge and ongoing goal, with Senzei continuing to serve as the player/staff Liaison on all combat-related matters, and Zersiax working hard to finish classleads. We will take a look at arenas, adding more of them, more ways to use them, as well as more games, functionality and rewards. Cosmpiercers will also continue to receive tweaks.
Game growth will be a focus for both players and staff. Clarification to the volunteer contract, additional structure, and more documentation for our team will make contributing to Starmourn more rewarding. (By the way, the Starmourn team will be looking for new help very soon!)
On the player side, we want to maintain a continued stream of new players (which is why Challenge 75 is running until the end of January!) to keep our community growing. We’ll implement a new way to learn about and choose your faction in chargen. As well, we want there to be a clear path towards organization permanence, and will soon be implementing a “staff sponsorship” system so you know what you need to do and how much effort it will take to cement your place in the galaxy forever (beyond just using a mildly interesting thing to promote your dynasty or clan – we’re talking custom quests, clan halls, org-affiliated npcs – well, just wait and see!)
In Starmourn, roleplay will always be a focus, so on the roleplay front, we want to keep spinning plotlines for everyone, maintaining our pace of 3-4 “big” events per year (and countless little ones). We will also continue giving players the support they need to make their own stories feel real and immersive, and continually update the code to support a roleplay-driven game. This includes things like new roleplay-centric commands, new tradeskills, multi-page datashards, and more.
Please note that this post is neither definitive nor final – we want to get to all of this stuff (and even more!), but if a better idea or a more pressing need springs up, we may change gears to focus on that. Know that we are always working hard for you, the player, to make Starmourn more fun – that’s the most important goal of all!
Happy New Year, everyone!
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