Gotta scan ’em all!
That might actually be the best way to summarize this month’s new fun activity (as described by our players)! If you ever wanted to learn more about the world of Starmourn and do it in a fun, In-Character way, now you have XENOZOOLOGY. Courtesy of RoamTek, you can now go around the planets in the sector and scan alien creatures in an attempt to learn more about them. The more people scan the same creature throughout time, the more info about it is revealed! Just be sure to bring a friend or two as some of the more aggressive creatures in our world really do not appreciate having bioscanners pointed at them.
Everything else in Starmourn this month is themed exploration. Our promo chests for the month include exploration themed vehicles, devices that allow you to stuff and preserve your trophy kills, global bounties for everyone that reward sweet new loot and much more!
Come learn more about this month’s updates and activities here:
Players of Starmourn, you like showing off, right? Of course you do. The month of June has been all about showing off, and we’re happy to announce we’ve introduced a whole bunch of new titles and honors that you can use to pimp your character.
Last week, we introduced a plethora of new honors and titles, and have plans in the work to feature more. Here’s a brief rundown of what’s newly available to you, the players.
- 5 new titles for the top 5 ranks of explorers
- 5 new titles for the top 5 ranks of hackers
- 5 new titles for captaincy, obtained at level 10, 20, 30, 40, admiral rank 1
- 2 new titles for people who complete shopfront honors
- Song Dominion and Celestine Ascendancy leaders can now display their position as a title
To change your displayed title, and to see a list of titles you currently have available, you’ll want to use the CUSTOMIZE TITLES command.
You can also display some of the honors you earn, via the HONORS FEATURE function. You can display MOST of them at this time, but not all. Notable exceptions are the newbie honors (the ones that refer to learning basic game functionality), manufacturing/factory ownership ones, and a few others. To see a list of all the honors you have earned, use the HONORS LIST command.
As always, this is a work in progress and more titles and honors lines will be added. Please feel free to comment in the forum thread with your ideas and suggestions for expanding this list! We’re listening and we want to hear from you!
The Economy Update
We’re working hard to make our new, upcoming additions to the economy as great as possible. Our awesome coder, Garryn, has just finished the first draft of our planetary exploration system. We’re having fun playing around with it, and are in the process of creating unique environments and enemies for you to explore and interact with. Stay tuned – we’ll have a demonstration of the feature when we’ve worked out a few more bugs!
In the Iota system, in neutral space, a fledgling colony of Bushraki settlers has been discovered on a newly inhabited asteroid. Named New Dikamazi, after their lost homeworld, the colony appears to have no immediately malicious motivations – though there are several elements of the area that might be considered hostile to outsiders. Historians and xenologists muse that it is the first fully Bushraki settlement to spring up in some time, the cyborg race previously having been even more homeless than humans. Time will tell how New Dikamazi effects the galactic landscape, but for now, its impact appears to be confined to its boundaries.
OOC: For the next few weeks, we invite Starmourners to enjoy what New Dikamazi has to offer, from new quests and monsters to the items available to be found, purchased, and consumed. We welcome everyone to test out our first dynamically scaled area which is accessible to players of all levels, and enjoy the unique, Bushraki-themed loot. But don’t hesitate to explore, because when our monthlong event is over, these unique event features will be going away again (even though New Dikamazi is here to stay)! Have fun!
Last month, events between two Bushraki factions in Scatterhome came to a head, with lasting implications for the residents of Oldtown. But what happened after that? Where did the defeated gang of Chrome Skulls go? What happened to Kuda Shayato’s daughter, and the strange prize so many Bushraki were so obsessed with for so long?
For the past few weeks, rumors have spread throughout the sector that migrant packs of Bushraki have been seen caravanning in ramshackle spacecraft away from populated areas of space, heading for an unknown destination. There has also been a minor increase in piracy throughout the sector.
On the commsphere, Bushraki chatter is up, and several security watchnets have published infographics showing an increase in the words ‘colony’, ‘dikamazi’, ‘freedom’, ‘settlement’, and ‘home’.
What do these things signify? Where are the Bushraki going? And does it mean anything for the rest of us? This week, join us to learn the answers to these questions! Dust off your accounts and log in at the Sync (8pm EST) on Wednesday, the 12th of June, to find out more!
The big winner of our Next Big Thing poll was “Economy”. We’re very glad to see that our players are just as passionate as we are about the economy of Starmourn.
As such, we’ve drafted up our plans for the next big updates and those plans include
- a new mechanic for exploring planets which will yield commodities – search the wilderness and set up special equipment that will reveal and allow spaceships to come and pick up natural resources from the planets
- specializations in the manufacturing chain
- on overhaul on refining and processing
- various improvements to modding and our daily quest system
For more insight on what we have planned, visit this thread on our forums HERE and join in on the discussion.
We’re very happy to announce that we’ve just finished and released the Faction Engagement Missions – The Cerebral Augment Chambers. Each faction houses one of these titanic contraptions, the purpose of which is to enhance the mental and physical capabilities of all faction members via their mindsims and wetwiring.
Through the CAC, you will perform daily tasks such as killing certain denizens, completing market orders, delivering commodities, defeating enemies in space incursions and others, in order to obtain Report Slivers. These Report Slivers can be fed into the CAC in order to enhance a particular aspect of all members of your faction. These aspects are: increased experience gain, increased hacking/captaincy experience gain, extra damage in incursions, extra damage against denizens, increased stats.
Come learn more about the system on our forums or jump right into the game and start empowering your faction!
Ready to sign up for the newsletter?
Get concept art, news before anyone else, and access to beta signups when it's time!