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The Starmourn Blog

Retirement on Starmourn is Now Open

By ironrealms | February 19, 2019 | 0 Comments

Happy February! Are you ready for some exciting news? Starmourn is allowing the use of retirement credits one month early.

Starmourn has been purring along for two and a half months and we feel as though things have settled to the point we can allow retirements into the sector.

Starting immediately, Starmourn is open for retirement credits.

All characters will be able to use retirement credits through April 15th. After April 15th, open retirement will end and Starmourn will return to normal retirement rules. Normal retirement rules only allow credits to be used on new characters (less than 30 real life days old).

You can connect and play the game through the Iron Realms Nexus client at

Classleads are open!

By Tecton | February 17, 2019 | 0 Comments

We’re pleased to announce the opening of our first ever Classlead round here in Starmourn!

What are classleads you ask? They’re a system whereby players can submit suggestions for changes or additions to a skill or ability in the game.

Classleads will be open for submission for the next week – closing Sunday, February 24th at 23:59 GMT. At that point, submissions will be closed and you’ll be able to comment on the submitted reports.

For more information on how the system works, and how to submit your ideas and suggestions, please see HELP CLASSLEADS in-game.

Development Update – January 22

By Tecton | January 22, 2019 | 0 Comments

Excited to see what’s coming up next in Starmourn? Head over and check out the latest in our Development Updates blog posts on the Starmourn forums!

Development Updates – Jan 3

By Tecton | January 4, 2019 | 0 Comments

The development team has just released their latest Dev. Updates post, detailing recent releases/changes and what’s on the cards for the immediate future! Check it out on the Starmourn forums today!

Starmourn is now open to all!

By matt | December 15, 2018 | 20 Comments

Starmourn just went into open beta, which means it’s time to strap yourself in and get ready to head for the stars! 

It’s been over 3.5 years since we first started working on Starmourn, and we can finally pull the curtain back now and let you experience what we’ve been working on! We think Starmourn is the most exciting sci-fi MUD out there, and our whole team deserves the credit. 

Starmourn has all sorts of systems that are genuinely new to Iron Realms games, from our unique take on hacking to momentum-based, highly-customizable starships to some of the player government systems to the wetwiring healing system to the way so many resources are entirely under player control in terms of harvesting the raw materials in space, refining them at a player-owned and operated refinery, and then turning them into manufactured goods to our room props and more.

The game also features a main quest storyline that starts from day one and goes to level 75 – something none of our other games have done. 

Congrats to the whole Starmourn team, and as for you, dear readers – get ready to experience an entirely new MUD from opening day. In the future, you’ll be looked back at as the first generation of Starmourn players, who will likely leave an outsized mark on the legacy of the game. Do us proud!

Login screen for Starmourn.

Iron Realms Releases Its First New MUD In 9 years

By ironrealms | December 13, 2018 | Comments Off on Iron Realms Releases Its First New MUD In 9 years

For Immediate Release
December 13, 2018

Starmourn is Iron Realm’s most advanced MUD and first science-fiction game.

December 13, 2018 — This Saturday, December 15, 2018, Iron Realms Entertainment is releasing Starmourn, their sixth MUD and first in a sci-fi setting. While the games industry long ago moved away from multiplayer text games, Iron Realms has remained devoted to the genre and is the only company in the world still actively creating and publishing new commercial MUDs.

When we still actively about Starmourn in 2015, we wondered if it was crazy to invest into anew MUD given that the overall audience for that type of game is much-shrunken. However, I had always personally wanted to create a MUD with a sci-fi setting, the games and Starmourn gave us the opportunity to apply over 20 years of experience in this genre of games to an original universe we created,” said Matt Mihaly, has remained CEO of Iron Realms. “It’s also been really fun to take all that experience and push the boundaries of what the classic text MUD model can do. For instance, our starship system, which is ‘graphical’ in the sense that it uses ascii characters to represent space and what’s in it, is momentum-based and has almost an arcade-y feel to it, which is something I’ve never seen in a MUD before.

Starmourn’s core features include the aforementioned starship system, comprised of highly-customizable ships ranging from fighters up to supercruisers, a strongly player-driven economy where players are responsible for sourcing raw materials, processing them, and manufacturing a whole range of necessary goods, a hacking system unlike anything in other MUDs,an emphasis on a rich, detailed world, five unique character classes (more coming!) with the same PvP depth that Iron Realms players have come to expect,twelve unique races, player-governed factions, and over 1000 space zones to explore filled with planets, suns, asteroids, moons, and much more.

Release Date

Starmourn has been in closed beta testing for the last month, updating based on user feedback. It’s scheduled for release this Saturday, December 15th at 2PM PST. Iron Realms Entertainment has a proprietary, cross platform client allowing users to play Starmourn directly from their browser on any platform, including iOS and Android. Users will be able to play at this Saturday.

Founded in 1998, Iron Realms Entertainment is the worldwide leader in MUDs and has led the way in free-to-play games for over 20 years. IRE has four other MUDs available at

For more information, press only:

  • Jeremy Saunders

For more information on Starmourn:

Starmourn press kit:

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