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Classes
Starmourn has five classes to choose from. Click a class image, or the link under each blurb, to read the full guide.

B.E.A.S.T.
Core skills: MWP, Plasmacasting, SuitTech
B.E.A.S.T. players will pilot a custom mech-suit and utilize a varied arsenal of weaponry as well as heated plasma tanks to melt their targets. This class is known for being tanky, swatting enemies out of the room and bringing down a hailstorm of damage in the heat of combat.

Engineer
Core skills: Turrets, Bots, Gadgets
Engineer players thrive with an army of loyals by their side, constructing bots to carry out their commands in combat. Set up a network of turrets in the battlefield, scout the area with UAVs, and coordinate attacks with minitanks and drones. This is also the only class that can resurrect a fallen player or create wormholes between locations.

Fury
Core skills: Battleflow, Rage, Fulmination
Fury players are knowledgeable of MUD combat and classes and looking for a challenge. By lashing out with their kithblade and firing off starkith as they move through Battleflow stances, Furies can render opponents completely helpless.
Fury is an advanced class, not suggested for MUD newbies.

Nanoseer
Core skills: Nanotech, Voidism, Oblivion
Nanoseer players channel the powers of the long-dead empyreals to boost themselves or manipulate the area around them. Wielding a stream of millions of nanites and the power of the Void, they are truly a force to be reckoned with, dropping vacc-spheres to drain a room or freezing opponents to the point of shattering.

Scoundrel
Core skills: Gunslinging, Guile, Improvisation
Scoundrel players like combat flexibility with a variety of options to choose from. Damage can take the form of shooting off customized ammo to stack afflictions, throwing IEDs to similar effect, or diving in for a melee pummel. Also known for their use of BUGS for information gathering.