In the depths of space, unauthorized refineries and autofactories have been sighted, all of them belonging to rogue organizations or independent space pirates.
Courageous space adventurers can now engage with these pirate installations and lay waste to their manufacturing and harvesting efforts and be generously rewarded for their efforts.
Attacking one of these locations will immediately trigger a response from the besieged platform and you will find yourself pitted against powerful defensive systems. Be sure that you’re well prepared, well equipped and bring some friends along!
Once you manage to defeat the defenders, you may continue your efforts to outright destroy the pirate refinery/factory or, if you’re feeling even more adventurous, you may dock at the station and attempt to send the installation into overdrive by hacking into it. A successful hack will trigger an overload sequence that will have the same end result, that of destroying the installation, but the rewards will be greater!
Why would you not always opt to do this? Well, we ‘forgot’ to mention that whenever a pirate installation is under attack, the whole area becomes OPEN PK! So, time is of the essence unless you want to be pitted against other would-be space looters that would like a share of the prize.
The whole world is a stage… YOUR STAGE!
You step up on the stage and the lights dim, a spotlight in the ceiling casting a cone of light on your frame. The audience quiets down.
You focus for a few moments, gathering your wits and getting in the zone, relaxing your muscles as the song is about to begin.
Finding a rhythm, you bounce your head and tap your toes upon the floor before launching into a percussive beat. Your kithdrums come to life as your hands dance across the bright kinetic sensors, lighting up in an array of colors bright and dark, each corresponding with a synaesthetic play of sound. Faster and faster the beat goes, unfolding in complexity.
Catchy and electrifying, the drums flash beneath your hands with each jolt of kith sent beneath the sensors, humming and chanting out a ricochet of sound. As the vibrations ignite the body of the drums, you build the performance to a head-banging crescendo.
Lifting your hands away from the sensors, you let the beat you’ve built play out to its final conclusion. The complex play of light and sound rocket within your drums, echoing the prior tempo until each beat starts to unwind. With a final thrum, the kithdrums fall still, and the final flash of light dies out…
Find your musical calling
The above is an excerpt of how performing music in Starmourn goes. Have you ever dreamed of becoming a nano-rock star? Do you aspire to be the next streampop icon? Or do you just like to jam to dreamfunk beats? Whatever your desire, you can now learn to play an instrument or sing with your voice and perform in front of audiences in the world.
Anyone can do this, there is no upfront cost or level restriction, the only thing that is required of you is your dedication. You will first choose an instrument and, once this very important decision is made, you can travel to venues around the world and start performing for people. The more you do this, the better you get at it and the better the reaction from the audience (and the tips you gain in return).
Create the next big band
But performing for tips is merely the tip of the iceberg!
Once you are somewhat skilled in music, you may start your own band or join an existing one. Team up with other players (or be a solo act!) and go big! You gain the ability to plan concerts and have people from all over the Sector come and see you play.
Concerts allow you to make your own custom performance. Dazzle your audience with colored emotes, keep them engaged and carve your name into the Starmourn halls of fame! The more people show up, the more band popularity you gain. The higher your popularity, the higher your earnings!
Your songs will echo unto eternity!
Lights, void energy, words and music all blend into one as you will compete with Starmourn’s already established panoply of famous bands! Do well enough in the long run and your songs might actually make it into the LUCENT playlists that anyone can listen to at any time via their Soundwavez™ devices!
The stage is waiting for you… will you take up the microphone and entertain us?
Planetary exploration has been released, the latest feature in our big Economy Update. We are excited to tell you all about one of our newest and most wide-ranging updates, and give you a few reasons to log in and check it out today!
With planetary exploration, you will roam the most remote corners of the galaxy, discovering the location of resources, which you can pick up yourself in your spaceship, or flag a friend to pick up for you. You’ll also see some of the strangest aliens the galaxy has to offer, and either study them from afar – or defeat them if you can, and collect the unique loot they drop!
If you aren’t a fan of searching for asteroids and scooping gas in space, you can search for those resources on foot, instead – or, use the planet-side exploration to supplement your existing resource collection business. In each wilderness zone you explore, there are three control points. With a triangulation device (available for purchase in every faction city), you will be able to locate and flag the richest commodity nodes available in the area.
Triangulating takes a bit of time – you should beware of aggressive wild animals that might be in the area during the channeling process.
Once the triangulation process is complete, the resources are yours to claim – or to designate to a friend for collection. But how do you do that, exactly? Resources are collected from space, just like an asteroid or a gas cloud. That means you’ll need your ship nearby as you’re exploring, or have a friend waiting in orbit. Make sure you (or your friend) has scoops and a tether in their inventory so that it will be possible to collect the commodities from the planet’s surface with the SHIP PICKUP command.
From there, it is simply a matter of hauling your newly collected commodities to a refinery, where they can be made into a variety of different resources for manufacturing.
The wilderness zones which you can find on nearly every planet are not only thriving with resources, they’re also home to alien fauna which you will not be able to find anywhere else. The loot they drop is also unique – and specifically themed to exploration! If you’re a xenozoology buff, you’ve gotta scan em all.
Remember to bring a friend to help you. These animals tend to be more aggressive than ones you might find elsewhere. Maybe take your patented RoamTek trophymaker with you, too – how else will you turn a particularly stubborn target into a stunning decoration for your ship’s trophy room?
Come Play With Us!
And that about sums up Planetary Exploration. We can’t wait for you to discover what’s new in the worlds of Starmourn. So log in, triangulate your resources, collect a special exploration-themed lootset, or just flesh out your xenozoology database. It’s really up to you and how you choose to play! See you in the wilds!
Our biggest news of the day is that Starmourn’s very first auction is open! Auctions offer special artifacts, items, and prizes that can usually not be obtained in any other way. There are two types of auction prizes available:
- Credit auctions. We will only accept credit bids for these powerful new artifacts, fantastic customizable prizes, and other unique, never-before-seen offerings.
- Mark auctions. Feel free to empty your bank accounts on these lots, which are only available for those willing to spend Covenant Marks! They include existing artifacts.
You can see the available auctions by using the AUCTIONS command. Check out the details of a specific auction by using AUCTION INFO . You can bid on an auction from anywhere in the world using the BID command. For a more in-depth explanation of the system, please refer to HELP AUCTION.
Credit Auction Lots:
- Sa’hak-ren Flesh Ship – A fantastic vessel obtained by the Breakers at great cost, this alien ship is of a type rarely seen by those not of the Sa’hak-ren race. A spacegoing vessel controlled by a fully organic ship-brain interface, the ‘Heartbeat’ is an utterly unique home. Though some elements of her design may take getting used to, captains will appreciate her exotic beauty, superb handling, and superior firepower. From the Rhelomar Shipyards.
- A Custom Ship NPC – You will work with the admin team to create a custom NPC that will reside on your ship. This should be limited to either a crew member, butler, servant or something similar. No important, existing, fantastic, unrealistic characters.
- A Custom Pet – You will work with the admin team to create a custom pet for you, complete with reactions. This has to be a lore-appropriate pet. No sentient creatures (no, you can’t have a W’hoorn kitty pet), no fantastic/magical beings.
- World Housing – Ever wanted to own a fancy home somewhere? An office building? This is your chance. You will work with the admin team to create a private residence/office for yourself or your dynasty (max 10 rooms) on a planet of your choice.
- World Shop – Ever wanted to own your own restaurant? Cafe? Jewelry Shop? Clothes outlet? Now’s your chance. You will get a one-room shop anywhere in the world to make your business thrive.
- Portable Heartstart Device – Allows you to use OPERATE HEARTSTART just like an Engineer with the proper skill can
- Signal Jammer – Blocks all forms of spying in your current location (such as Scoundrel bugs, Nanoseer envelop/relay)
- The Animus Experiment – This bladelike weapon was developed by a top-secret Y’saari research institution on a moon that has been labeled a black site by navigational charts. It possesses unusual kith-based properties and forms a sympathetic bond to its “host” upon joining. When it senses the destruction of its host’s body, it generates a massive amount of power, capable of delivering a mortal blow to nearly anything in the sector. Researchers suspect the experimental weapon was created using technology from a now extinct Elder race.
- Super Stimpack – The Super Stimpack is usable once every 6 hours and will instantly cure all your afflictions, subsystems and health.
- RoamTek Suspension Field – Another traveler’s companion from RoamTek, the Suspension Field will make sure you don’t drop any of your junk in the case of your untimely death.
- Miniature Wormhole – Experimental technology has been installed at Omni Station. The winner of this auction will be allowed to select up to 3 wormhole destinations on non-factional capitals or Cosmpiercers where they can instantly travel to from Omni Station (on foot).
- Refilling Liquid Container – Breakthrough advancements in fluid sciences and nanotechnology allow this container to never run out of the liquid of your choice, as it is synthesized on the go.
Marks Auction Lots:
- Y’Saari Voidgate Permit
- Custom fish – You will work with the admin team to create a custom fish for your fishtank. This fish will behave like other fish, and will need food like every other fish in the game! Fishtank and fish food included.
- Any level 3 stat boost
- Hourly Stat Reset
- 25 paristeel crates
- Ship Beacon Jammer
- Ship Return level 1
We hope you enjoy the exciting, competitive nature of bidding on these coveted prizes, as well as the chance to (hopefully) get your hands on a high-value item for less! Have fun, space travelers, and good luck!
(IC) The Starmourn News Network:
Word spreads across the sector that New Dikamazi, the Bushraki colony, is under new leadership in the form of a council,rather than a single individual. News reports indicate that a minor coup was enacted several months ago, removing the founder of the colony, Tsake Shayato, from power. Bushraki on the ground in New Dikamazi have informed commcasters that a trio of individuals from Scatterhome, along with Tran Shayato (Tsake’s grandfather) were responsible for the coup. The exact identity of these individuals is not known, but rumor has it that the d’Erebus and T’aeir dynasties were somehow involved.
The current situation in New Dikamazi suggests that efforts are being made by local Bushraki to prune back some of the more outlandish and aggressive botanical cybernetics that had begun to take over the colony. Says one unnamed gardener that was interviewed recently: “Look, we’re still finding our feet. Once we deal with the plant problem, we’re going to be major players. You’ll see.”
(OOC) Changes to New Dikamazi:
- Tsake Shayato’s quest has been removed, and access to her lair has been made available to everyone.
- Mob dialogue has been adjusted throughout New Dikamazi to account for recent events.
- Lootset adjusted to include loot from elsewhere in the sector, along with a chance to obtain Bushraki-styled weapons and armor.
- The mobshop no longer sells hydroponic pods.
- The drop rate for poppy petals has decreased.
- New Dikamazi is now recommended for players level 50-75.
- Everyone who completed the quest to fight Tsake Shayato has received the “Bionic Gardener” title.
Thank you once again to Soren for all his help with this area and all the associated events!
As we’ve discussed previously, we’re in the midst of revamping a lot of the key elements of our economy, most notably the manufacturing chain.
This has been in the works a while and the first batch of changes are now in! These have to do with manufacturing specializations. You may now specialize in Mining, Refining or Processing and get some sweet boosts to your that part of the manufacturing chain. That doesn’t mean that you have to right away or that you can’t perform the other activities, but you will definitely have an easier time if you do.
Other notable changes are the fact that you can no longer own an infinite number of refineries and autofactories and that autofactories can now be used by everyone, not just the owner. For a full list of details concerning these changes, hop on in-game or on our forums (where you can also join the discussion): https://forums.starmourn.com/discussion/990/announcements-post-67-more-economy-changes
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