Welcome to Starmourn!

A new MUD from Iron Realms Entertainment.

Coming to your galaxy in 2017.

Starmourn’s economy – early thoughts

By matt | February 2, 2017 | 13 Comments

The economy design in Starmourn is still at a relatively nascent stage, but there are some key ways it’s going to differ from our other MUDs, based on lessons learned over the last 20 years of running MUDs. Better control over currency generation. The ability of players to generate in-game currency (Marks in Starmourn’s case,…

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Meet the Cleax

By matt | January 6, 2017 | 5 Comments

The Cleax are a race originating from outside Starmourn sector, and are one of the most alien of the races we know of. Starmourn first had contact with them about 900,000 years ago, long before most of the Younger Races even existed, when they invaded and were stopped by an alliance of Elder Races. They…

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Props – a system of interactive items in rooms

By matt | December 14, 2016 | 4 Comments

I know we haven’t talked much about game mechanics yet, and for a good reason – as the game develops, there is a real chance that any mechanic we designed or built could get changed. However, there are some systems, such as the Prop system, that we’re really happy with and know will be in…

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The Nabia – Drug peddlers and slavers

By Aurelius | December 8, 2016 | 5 Comments

Just added an entry to the site on the Nabia – a race mentioned multiple times previously. They’re quite disliked due to their manufacture and widespread sale of addictive hard drugs like glitter and whisper dust, and their deep involvement in slave trading. Can’t wait to kill me some Nabia scum!

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Our first class – B.E.A.S.T.

By ironrealms | November 28, 2016 | 9 Comments

Very excited to announce our first class – Biointerfacing Exoskeletal Assault Suit Technician – B.E.A.S.T! Read about it on its page!

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