Archive for February 2017
Introducing the Scoundrel class!
Scoundrel’s the second class we’ve announced. Read all about them here!
Read more...Starmourn’s economy – early thoughts
The economy design in Starmourn is still at a relatively nascent stage, but there are some key ways it’s going to differ from our other MUDs, based on lessons learned over the last 20 years of running MUDs. Better control over currency generation. The ability of players to generate in-game currency (Marks in Starmourn’s case,…
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