Ship Weapon Updates

Tecton just posted up a preview of the upcoming updates to ship weapons, shields, and other space combat-related changes. Head over to the Starmourn forums to check them out.

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Ship updates

We’ve just unveiled a massive batch of ship changes, giving space ships a whole bunch of additional fit-out customisation, as well as paving the way for a bunch of upcoming ship changes! Check out the Updates post #133 for all of the information!

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Classleads are open!

We’re pleased to announce the opening of our first ever Classlead round here in Starmourn! What are classleads you ask? They’re a system whereby players can submit suggestions for changes or additions to a skill or ability in the game. Classleads will be open for submission for the next week – closing Sunday, February 24th…

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Development Updates – Jan 3

The development team has just released their latest Dev. Updates post, detailing recent releases/changes and what’s on the cards for the immediate future! Check it out on the Starmourn forums today!

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Beta time!

I’m sure you have been waiting with bated breath for this day! We’re pleased to announce that Starmourn will be going into beta testing this November! We’ll be running a closed beta for a couple of weeks, and barring any major issues(*), we’ll open it up to everyone mid-December! Can’t wait for open beta? Neither…

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Q+A madness on the Forums

Starmourn’s Producer, Tecton, hosted an AMA-style question and answer event on the Starmourn forums! Head over to forums.starmourn.com to glean some information about the game.

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Player customisation in Starmourn

One question that has been getting asked a lot on the forums and the Starmourn discord recently is the extent of player customization. In this post, I’ll discuss one aspect of the customization options – your character! These are the options that will be available during character generation at or around launch time. Note: I…

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