Starmourn Game News

Previous Article | Back to News Summary | Next Article
Announcements News Post #57

Faction Engagement Missions.

Written by: Ilyos, the Arbiter
Date: Friday, May 24th, 2019
Addressed to:


We're very happy to announce that we've just finished and released the Faction Engagement Missions - The Cerebral Augment Chambers. Each faction houses one of these titanic contraptions, the purpose of which is to enhance the mental and physical capabilities of all faction members via their mindsims and wetwiring.
The Cerebral Augment Chambers (CAC for short) have been added to the LANDMARKS of your cities so that you may easily find them.
Interacting with the CAC is done through the 'CAC' verb. Inputting that by itself will list the interaction syntax for all operations.
You will want to start performing CAC TASKS in order to obtain Report Slivers. The current task list is:
1. Obtain Samples - You will be given a random kill quest that you need to carry out. These are level 65+ quests, so bear that in mind.
2. Maintenance and Upkeep - Similar to station missions, you will be required to obtain and deliver some commodities
3. Market Analysis - You will be required to fulfill a small number of MARKET ORDERs.
4. Combat Data - You will be required to kill a number of enemies in space incursions
5. Operating Costs - You will have to pay for monthly operating costs (10,000 marks)

At any time, you may check CAC TASKS to see your exact progress and requirements. You may undertake any number of these tasks, but you may only complete a certain task only once per RL day. Completing a task will grant you a Report Sliver that you may use to CAC AUGMENT <bonus>. CAC STATUS will show you what your faction's bonuses are. Currently, each bonus goes up to 5% in 1% increments (basically, each bonus can be augmented five times). Bonuses apply to all faction members and reset daily.

We will be working to continually develop this system with more tasks, bonuses and flavor in the near future. Have fun making your faction stronger and let us know what you think on the forums!


Previous Article | Back to News Summary | Next Article

Love, Death, and Robots

So, Starmourners. I bet you’re wondering what we’ve been up to since the beginning of January, right? Read on, because we’re gonna tell you! Since the turn of the year, implementing the playerbase’s hundreds of classlead suggestions have taken the bulk of January’s development time. It continues to be a focus for our lead coders,…
Read More

Looking Forward

The new year is here, and Starmourn feels more refined and grown up by the day. The game has advanced in leaps and bounds from its fledgling beginnings to something that we all feel truly proud of. Not bad, for something that’s barely a year old as of this writing! We hope that 2020 will…
Read More

Our First Year in Space

Starmourn’s first year as a publically accessible game in open beta has come and gone, and the months since December 17th, 2018 have whirled by in a blur of new features, squashed bugs, and player-focused roleplay events.  By January 2019 we’d already fixed hundreds of bugs, done a pass on classes, and enabled a myriad…
Read More