Starmourn Game News

Previous Article | Back to News Summary | Next Article
Announcements News Post #95

Classleads are now open!

Written by: Ilyos, the Arbiter
Date: Friday, December 6th, 2019
Addressed to:

Now that there is more PvP around, it's time for another round of classleads.

Classleads will be open for submission for the next week - closing Sunday, December 15th. At that point, submissions will be closed and you'll be able to comment on the submitted reports.

For more information on how the system works, and how to submit your ideas and suggestions, please see HELP CLASSLEADS.

One notable change from last time is that we've increased the submission cap per person from 5 to 10.

Previous Article | Back to News Summary | Next Article

Love, Death, and Robots

So, Starmourners. I bet you’re wondering what we’ve been up to since the beginning of January, right? Read on, because we’re gonna tell you! Since the turn of the year, implementing the playerbase’s hundreds of classlead suggestions have taken the bulk of January’s development time. It continues to be a focus for our lead coders,…
Read More

Looking Forward

The new year is here, and Starmourn feels more refined and grown up by the day. The game has advanced in leaps and bounds from its fledgling beginnings to something that we all feel truly proud of. Not bad, for something that’s barely a year old as of this writing! We hope that 2020 will…
Read More

Our First Year in Space

Starmourn’s first year as a publically accessible game in open beta has come and gone, and the months since December 17th, 2018 have whirled by in a blur of new features, squashed bugs, and player-focused roleplay events.  By January 2019 we’d already fixed hundreds of bugs, done a pass on classes, and enabled a myriad…
Read More