Starmourn Game News

Previous Article | Back to News Summary | Next Article
Updates News Post #90

Economy updates.

Written by: Tecton, the Singularity
Date: Wednesday, January 16th, 2019
Addressed to:


We've just done a major pass on the economy system, tweaking just about every element in the production line from asteroids and gasses, all the way through to finished goods. Here's the details:

- Refineries now produce 1 refined material per 10 raw material. So 10 units of gas will make 1 refined gas.

- Mineral probes will now output the amount of refined goods an asteroid has (to save head math).

*Dev Note*: We'll be adding additional functionality to mineral probes in the near future, letting players obtain information about a cloud.

- All production times (Refinery and autofactory) have been increased substantially.

*Dev Note*: There are many small advantages to levelling up your manufacturing empire, and the time windows were far too small to allow these to make any meaningful difference.

- With the exception of the raw materials, there are no longer minimum batch sizes for a production run.

- Material costs for production are now per-batch instead of per-item. So you now produce 50 mines in 1 batch, for 2 paristeel, 1 transteel, 2 sensors.

- All material costs have been reworked and rebalanced.

- The cost of shipforge supplies has been increased, giving manufacturers more of a window to price their wares competitively. Shipforge supplies are meant as a fallback in the event there's no player-created items available at the time. If you're shopping for the best prices on goods, you should check MARKET OFFER LIST.

*Dev Note*: One option we're considering in the future is dynamically pricing Shipforge supplies based on current availability, but they're fixed for now.

As always, we'll continue to monitor and tweak these changes as needed. If you find anything untowards or not working, please file a BUG with as much information as possible.


Previous Article | Back to News Summary | Next Article
Humanoid figures explore a dark room, filled with futuristic orblike consoles and a central station lit with soft green hues.

Upcoming Starmourn Events – Cupcake tasting, Ishvana fighting, and more!

The Starmourn Sector is alive with events in September! Join us for the first installment in our Faction Challenge series, featuring design inspirations for all of our cuisine-minded spacers this month. Your fellow spacers will also need support as they attempt to reclaim the Kali Warship wreckage without piquing the Ishvana’s interest – Will they…
Read More
Bright green text on a black background that reads: [* ACCESS GRANTED *] [ DATA ENCRYPTION OVERRIDE; SUBROUTE TO MAIN; DISPLAY MESSAGE ] Research Plan: Phase One

The Vihana Research Files

Phase 1 of our Vihana Research event has officially begun! Players participating in the event must now consider ways to secure the Kali Warship from Ishvana intrusion or oversight. The next event stage will involve further exploration into the “abandoned” ship and establishing security protocols. Read the in-game summary below for details: [* ACCESS GRANTED…
Read More
A softly illuminated lab space with many shelves of glass beakers and a wide table full of equipment equipment.

Suggested Play Time: Vihana Research

A plea hits the Starmourn news boards from a new name on sector comms: To whom it may concern, My name is Marlee Xalex and I am a researcher of- well that’s not the important bit. I have reached an apex in my research into the Vihana creatures of the Ishvana’s now well-known Facilities which…
Read More