Starmourn Game News

Previous Article | Back to News Summary | Next Article
Announcements News Post #164

Patch Thursday 10-12-2020.

Written by: Zersiax
Date: Thursday, December 10th, 2020
Addressed to:


Hello everyone,


Another week, another random bunch of fixes and changes. It's almost like we're on Facebook, a new design every month! :-O
We won't horribly invade your privacy though. promise. Maybe. 😉
With that silliness out of the way, on to this week's changes:


- We've implemented a few behind-the-scenes changes that should refresh various windows based on GMCP a little better. Most notably, the list of NPCs and items in a room should now refresh when terminating a hack and when landing after being in flight.
- Speaking of hacking, many of you have clamored and grumbled about the fact that bots seem to spontaneously forget you exist when you're back from a hack. We've given them a stern talking to, and that shouldn't happen anymore.
- Speaking of bots, our motivational speeching has given them a bit of a boost, as well. That is ... they are now coated in a layer of self-confidence and aplomb.
- What that means? Well ...if you hit them now, they start healing. Rapidly. Very, very rapidly. And beyond their regular parameters. It puts them into full combat regeneration mode. AKA you can still kill engineer bots, but ...you're going to have a very hard time doing it.
- Finally, we've made a small change to the blueprint of stimjectors. Even now people are finding they don't work quite the way they used to anymore. You people are too fast! :-O Anyway:
- Stimjectors are no longer self-targeting only. Usage is now: OPERATE STIMJECTOR <target> [param].
- To target yourself, you use your own name.
- To set it to auto, OPERATE STIMJECTOR <your name> OFF/DISABLE/ON/ENABLE.

That's all for this week, we hope you'll like these tweaks and of course we have a bunch of other stuff planned for next week. Some of you may have seen some foreshadowing of that last week.
Welp ...back to coding. And if stuff breaks, you know where we are.

-Zersiax


Previous Article | Back to News Summary | Next Article
Two glowing blue hands meet in a burst of electric energy, with the words 'CREW HACKING' and the subtitle 'Hack Grids #Together' and a logo at the bottom.

New feature: Crew Hacking! #HackTheGrid

Elan is on FIRE and has knocked out another massively requested feature: Crew Hacking. For all hackable terminals, a crew of hackers can now jack into one shared grid and breach it together. Assemble your crew and dive into the grid today! Crew Hacking Command Syntax: How it works: One more change, for now. Hacking…
Read More
Sci‑fi game cover showing a large spaceship and a fleet in space, with bold white text 'FLEET MINING' and subtitle 'New System, Part 1' beneath, plus a StarMourn logo at the bottom front and center.

New Starmourn System: Fleet Mining

Everyone, please gather for a round of applause for Elan, our amazing coder!! He has just introduced a system that solves a request players have been making almost since launch: “Let us mine space rock together!” Fleet Mining officially introduces a multi-ship cooperative mining activity to Starmourn. When piloting an unarmed “mothership” equipped with ore-crusher…
Read More
An aged, retro computer console with a prominent, blocky form occupies the foreground. Its screen displays "Storytellers Wanted" in a glowing, emerald green, pixelated font reminiscent of classic video games.

Join the Team! Recruiting Storytellers for the Starmourn Sector

Open call for Storyteller applications! The Storyteller role for Starmourn has grown a lot and now offers much more flexibility for the creative-minded spacers who choose to rise to the occasion. We are looking for folks who would like to peak behind the curtain and run events, create areas, puppet NPCs and the like. I…
Read More