Starmourn Game News

Previous Article | Back to News Summary | Next Article
Announcements News Post #173

Patch Thursday for 7-1-2021.

Written by: Zersiax
Date: Thursday, January 7th, 2021
Addressed to:


Hello everyone,
It's been a while, holidays and other shenanigans throwing us off schedule. However, we're back this week with some fun announcements. A big hand to our resident world engineer for keeping everyone apprised during the last few weeks! 🙂
A late happy new year to all of you from yours truly. Let's make Starmourn even more awesome in 2021.
Let's go right into this week's changes:

- The hacking ability LURE has been overhauled. It now lures in 10-second intervals, for 100 seconds total, aftter which the lure will dissipate. This makes it more useful as an endgame hacking ability.
- the ability CAVEIN in GUNSLINGING now does more damage if the target is lying prone. Quite a bit more damage, in fact. Testing will have to demonstrate if this needs tweaking down the line.
- The CHOKER ability in IMPROVISATION now inflicts the " winded" affliction on those targets it hits initially. It does NOT keep inflicting this affliction on each subsequent active tick.
- There is a new instakill ability in GUNSLINGING, giving the gun route one of it's own. I will not spoil the surprise of this ability, go look! 🙂
- This isn't noticeable yet, but some of the engineering backend stuff has been improved to make various bot and gadget abilities better down the line. And by down the line I mean probably next week. 🙂

Finally, a bit of an admin announcement to close off this week's patch notes.
One of this round's classleads made a very good point about ships, and that various things about them are unbalanced, unwieldy and generally up for improvement. We intend to spend the next little while making an effort to make ships, and to a degree space, better for everyone.
You have all submitted great ideas regarding these topics, and we'll be spending time going through those and using them to improve these systems as much as we can.
This will mean my attention will be split between that and classleads for a couple of weeks. I still intend to get several out the door each week, but there might be one or two fewer now and again to compensate for cool space stuff getting built in tandem.
No classlead left behind! 🙂

That's enough from me for now. Enjoy these changes, and definitely BUG us if things explode when they aren't meant to.

_Zersiax


Previous Article | Back to News Summary | Next Article
Two glowing blue hands meet in a burst of electric energy, with the words 'CREW HACKING' and the subtitle 'Hack Grids #Together' and a logo at the bottom.

New feature: Crew Hacking! #HackTheGrid

Elan is on FIRE and has knocked out another massively requested feature: Crew Hacking. For all hackable terminals, a crew of hackers can now jack into one shared grid and breach it together. Assemble your crew and dive into the grid today! Crew Hacking Command Syntax: How it works: One more change, for now. Hacking…
Read More
Sci‑fi game cover showing a large spaceship and a fleet in space, with bold white text 'FLEET MINING' and subtitle 'New System, Part 1' beneath, plus a StarMourn logo at the bottom front and center.

New Starmourn System: Fleet Mining

Everyone, please gather for a round of applause for Elan, our amazing coder!! He has just introduced a system that solves a request players have been making almost since launch: “Let us mine space rock together!” Fleet Mining officially introduces a multi-ship cooperative mining activity to Starmourn. When piloting an unarmed “mothership” equipped with ore-crusher…
Read More
An aged, retro computer console with a prominent, blocky form occupies the foreground. Its screen displays "Storytellers Wanted" in a glowing, emerald green, pixelated font reminiscent of classic video games.

Join the Team! Recruiting Storytellers for the Starmourn Sector

Open call for Storyteller applications! The Storyteller role for Starmourn has grown a lot and now offers much more flexibility for the creative-minded spacers who choose to rise to the occasion. We are looking for folks who would like to peak behind the curtain and run events, create areas, puppet NPCs and the like. I…
Read More