Starmourn Game News

Previous Article | Back to News Summary | Next Article
Announcements News Post #261

This update makes me furious.

Written by: Neritus
Date: Tuesday, July 20th, 2021
Addressed to:


Greetings, Sector!

It's well known that Fury excels at, well, pretty much everything. Dealing damage, taking damage, dealing affs, dealing subsystem damage... We wanted to tone this down a bit without affecting PvE. Fury uses a lot of subsystem and affliction scaling. Essentially, the old Haymaker and Railgun combined, on a lot of attacks. The solution decided upon was to shift around how damage scaling works.

- Battleflow subsystem damage scaling now follows the revised slower curve formula implemented everywhere else during class rounds. Essentially, this means it takes longer fights for subsystem scaling numbers to get out of hand. Subsystem scaling applies to Legspike, Swiftcut, Gutrend, and Sear, but Sear receives a bit of a base damage buff, and Gutrend also has a bit of a change, see below.
- This has also now been applied to Railgun subsystem scaling, so just about all abilities that use subsystem damage scaling now follow the revised formula.

- Slice damage toned down. Still by far the go-to damage source during Unstoppable.
- Wound damage is up to compensate for Slice in Fury's stock PvE rotation. All told this may result in faster PvE for Fury since, while they lose a bit during Unstoppable, they gain a bit always. Will monitor, now easier to do with COMBATTRACKING!

- Affliction damage scaling numbers are down for abilities which also have subsystem damage scaling, namely Legspike, Swiftcut, and Gutrend. In the case of Gutrend, however, it's gained an additional aff to scale off of, namely any amount of Bleeding.

- As for abilities that have affliction damage scaling but do NOT also have subsystem damage:
Inferno: Concuss, Cleave
Spark: Flamebound, Blitz
- Inferno and Spark abilities GAIN subsystem scaling and RETAIN their old affliction damage scalars. Thus they are heavy damagers similar to the old Legspike/Swiftcut, but you can't loop them infinitely like legspike/swiftcut.
Blaze: Bombard, Raindown
Eruption: Bloodsinge, Bloodburn
- Eruption and Blaze abilities RETAIN their old affliction damage scalars.

- Flyingcut accepts a player target to target the prop the player is behind, the targeted prop no longer provides any protection, and the subsystem damage is now appropriately modified by blade shape.

- Ignite now deals damage and behaves like Combust, dealing Scorched stacks depending on muscular level, but unlike Combust it does not deal all the upfront muscular from the aff per stack, only the 1% musc from the first stack.

- Kith Negate now targets 1 room effect randomly instead of all of them at once.

That concludes our Fury changes for now, as well as our round on the classes. We are ever-monitoring the combat state to ensure things are properly balanced. Achieving balance is a project that is never complete, but we hope with the changes to all the classes that we've made the Starmourn experience more enjoyable for all.

You may be wondering: What's next? We have some very exciting content updates in the pipes and are excited to get them in your hands. Stay tuned 🙂

Regards,
Neritus


Previous Article | Back to News Summary | Next Article
Two humanoid figured in cloaks stand atop a stairwell, reaching out to each other. The background is all clouds and floating castle islands in comforting blue-gray shades. Golden text above the figures reads "Play With Friends"

Referral System Now Live! Refer A Friend for New Adventures today.

The revamped Referral System is now live! Got a friend who would actually click with Starmourn, or a returning veteran you have been trying to lure back? We just made it easier to bring them in, and you both get rewarded for sticking with it as they play. Read HELP REFERRALS for all specifics and…
Read More
A digital drawing of a fluffy white cat with a black belly and bowtie juggling an old-fashioned computer mouse with an expression of panic.

New Year, New Roundtable!

It’s been a hectic year in the Starmourn sector, but we’re so happy to have the chance to celebrate another year with you all in our special corner of the internet. Good ol’ twenty-twenty-five saw some pretty big releases including: With all this + bonus fixes like ta-deth crystal recalculations, free gender changes, recurring UPCOMING…
Read More
Piles of colorfully wrapped presents in blue and pink wrapping paper alongside ancient tomes, treasure chests, and more cascade down a snow-laden landscape towards a towering ice castle in the distance.

A tale as old as time… It’s Winterflame Season!

In a fit of questionable holiday cheer, ol’ papa Ironbeard gave his favorite helper Barry a little too much leeway for a special Winterflame project, and now he needs YOUR assistance to keep the celebrations alive. Throughout the month of December, this year’s Winterflame event will let you send anonymous gifts and custom festive messages…
Read More