Starmourn Game News

Previous Article | Back to News Summary | Next Article
Announcements News Post #271

Armor changes.

Written by: Neritus
Date: Friday, July 30th, 2021
Addressed to:


Hello again, Sector!

Pondering all things armor in light of upcoming mod changes and spurred on by community discussion and the state of PvP damage, it was decided to increase armor resists across the board, while also increasing the spread between Light, Medium, and Heavy armor to more sharply define class identities.

Additionally, one of the ongoing goals as we approach a mod rework is to reduce the amount of tedious inventory management involved in equipment, generally. Thus, the spread of resists within a single armor piece now follows a tighter, randomized gradient from highest to lowest. What this means is that it won't be quite as hard to have an equipment set covering all your bases fairly optimally. But for the heaviest min/maxers among you, you'll still have the *fun* minigame of optimizing your best resists for your situation.

The details:

- Base resist stats on armor have been adjusted. Before quality you can expect your best resists to be around 40% for Heavy, 30% for Medium, and 20% for Light.
- Rage Resistant down to 20% from 25% damage reduction.
- Effectively what this means is that a Fury with Resistant active, a Nanoseer with Protect active, and a BEAST, all with maximum possible resists, are all equal before mods apply. Once mods apply, BEAST wins.
- After a quick community poll, it was decided that the most straightforward migration solution was a reroll of all existing armor pieces. Only the resists have changed. Armor quality, durability, mod slots, and so on remain unchanged.

Even after this change, I still suspect we will need to be adjusting some ability damage values, but since this is a significant change, in an abundance of caution we will not adjust any damage values yet.

Regards,
Neritus


Previous Article | Back to News Summary | Next Article
Ferris wheel partially visible against a pale blue sky beside a large blue-and-white striped circus tent.

The Iron Carnival has docked at Omni Station!

Following the success of our December inter-game IRE event, we are so excited to announce our next event installment which will run through September! Celebrate good times here in Starmourn as you collaborate with players from across the Iron Realms to open the Carnival and experience all it has to offer.
Read More
Two glowing blue hands meet in a burst of electric energy, with the words 'CREW HACKING' and the subtitle 'Hack Grids #Together' and a logo at the bottom.

New feature: Crew Hacking! #HackTheGrid

Elan is on FIRE and has knocked out another massively requested feature: Crew Hacking. For all hackable terminals, a crew of hackers can now jack into one shared grid and breach it together. Assemble your crew and dive into the grid today! Crew Hacking Command Syntax: How it works: One more change, for now. Hacking…
Read More
Sci‑fi game cover showing a large spaceship and a fleet in space, with bold white text 'FLEET MINING' and subtitle 'New System, Part 1' beneath, plus a StarMourn logo at the bottom front and center.

New Starmourn System: Fleet Mining

Everyone, please gather for a round of applause for Elan, our amazing coder!! He has just introduced a system that solves a request players have been making almost since launch: “Let us mine space rock together!” Fleet Mining officially introduces a multi-ship cooperative mining activity to Starmourn. When piloting an unarmed “mothership” equipped with ore-crusher…
Read More