Starmourn Game News

Previous Article | Back to News Summary | Next Article
Announcements News Post #285

Armor Mod changes.

Written by: Neritus
Date: Tuesday, August 31st, 2021
Addressed to:


Hello everyone!

We've loaded some important changes to armor mods, and this is an announcement because I don't want you to miss it!

One of the main challenges of designing the new modding system was trying to allow for mods that are powerful enough that people want them, but do not significantly amplify the amount of inventory management in daily life.

Previously there was a bit of a disparity in this between weapon and armor mods. In order to cover all your bases on armor, you would have needed to swap between *a lot* of different mods. We have thus made the "the highest level of this effect within all relevant armor slots" stipulation universal, unless otherwise stated. This means that, for instance, a Gun Resistance Booster on your torso slot will increase your armor resistance *after* the average armor resistance of all the armor in the bodypart scope has been tallied. This is a fairly subtle difference, but it means you can now fit a lot of different armor mod effects at the same time. The drawback is that it somewhat limits customization, but the advantage is that it drastically reduces a painstaking amount of inventory management. The customization aspect instead goes to where you slot your effects and which effects you sacrifice or choose to invest in at higher levels than others.

This has also been extended to the Shield, such that a Gun Resistance Booster on a Hybrid Mod slotted to the Shield will contribute that effect, unlike before.

Let us know what you think! We will try this on, but it's not too late to revert if we decide the old way was better. And I ask your patience as we update relevant HELP files to reflect these changes 🙂

Also, we've increased the influence of manufacturer reputation on the amount of mods gained in a shipment.

Regards,
Neritus


Previous Article | Back to News Summary | Next Article
An aged, retro computer console with a prominent, blocky form occupies the foreground. Its screen displays "Storytellers Wanted" in a glowing, emerald green, pixelated font reminiscent of classic video games.

Join the Team! Recruiting Storytellers for the Starmourn Sector

Open call for Storyteller applications! The Storyteller role for Starmourn has grown a lot and now offers much more flexibility for the creative-minded spacers who choose to rise to the occasion. We are looking for folks who would like to peak behind the curtain and run events, create areas, puppet NPCs and the like. I…
Read More
New Feature: Looking for Group! The image depicts a three-person crew approaching a craggy mountainside with a glowing crack up the facade, seemingly an entrance to some kind of adventure.

Ready for a legendary team up? Try our newest feature: Looking For Group

For those days when you want to do a group activity, but don’t know how to ask. Now you can tag yourself via Looking For Group, and you can see a list of anyone who’s already flagged themself for a group activity. Looking for Group (LFG) Syntax Players also have access to an LFG channel…
Read More
Two humanoid figured in cloaks stand atop a stairwell, reaching out to each other. The background is all clouds and floating castle islands in comforting blue-gray shades. Golden text above the figures reads "Play With Friends"

Referral System Now Live! Refer A Friend for New Adventures today.

The revamped Referral System is now live! Got a friend who would actually click with Starmourn, or a returning veteran you have been trying to lure back? We just made it easier to bring them in, and you both get rewarded for sticking with it as they play. Read HELP REFERRALS for all specifics and…
Read More