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Updates News Post #616

A bit of housekeeping.

Written by: Neritus
Date: Thursday, March 24th, 2022
Addressed to:


Hni all, just some bug fixes for you today!

- Mob channels should no longer be any faster than 4s.
- Looking at ships should work in all scenarios again
- Making and manipulating new Armorsets works once again.
- Various mixed issues related to ship validity when checking out of the ship forge should all be fixed now.
- Ordering supplies from the Shipforge with the deepspace_delivery artifact with a modded ship that wouldn't normally pass shipforge validation will now work properly.
- You can no longer embezzle battlebots.
- You can no longer use any additional hacking syntax to override your Cosmpiercer hack cooldown.
- You'll no longer be continuously kicked off your snowmobile when moving over snow.
- Taking transports while using in-game pathfinding were (seemingly) randomly claiming you've moved off the path when boarding a transport, ending the autowalker. This is fixed now.
- Blood bonds (and all bodymod artifact powers) can now be traded in.
- While pathfinding the game will now wait to take a transport while you are in combat instead of spamming you with repeated attempts.
- Cleaned out more untrappeds caused by missiles hitting already-dead targets. I hope we're at the end of that whole pile soon!
- Ship Autorepair lines were missing newlines all over the place, which is now fixed.

Regards,
Neritus


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