Starmourn Game News

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Updates News Post #96

Balancing pass: Nanoseer.

Written by: Garryn, the Reshaper
Date: Friday, January 18th, 2019
Addressed to:


Nanotech:

* Analyze now only shows information relevant for the class instakills, not a full diagnose

* Distract and Sluggish no longer cure an affliction, they just give one

* Architect empyreal now correctly reduces the tied nanite costs

Voidism:

* The 'frozen' affliction now gives internal damage for each stack, not only for the first one

* The 'frozen' affliction stacks now wear off every 8 seconds (up from 6)

* Roomdrain now gives 3 'frozen' stacks to each target, and its cooldown has been reduced

* Rattle now reduces healing abilities too, although the effect is smaller than the one on wetwiring

* Soothe is now fixed and heals more

* Suffocate formula rescaled a bit

Shatter may now be too weak or too strong, going to wait and see how things work out.

Oblivion:

* Sanity now regens faster

* Swap cooldown reduced

* Mindmelt now requires 6 mental afflictions and 75% mind damage (up from 5 and 50%)

* Storing a timeline no longer consumes balance or sanity - you still need to have enough sanity to do this, however. The cooldown for storing the timeline remains, but is now shorter.

* Speedup/slowdown now correctly affect mobs

* Jolt should now be fixed, also increased its effect

* Fixed some Oblivion abilities to not be considered aggressive


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