The Celestine Ascendancy
Just added a page on the Celestine Ascendancy – the 3rd and final of the player civilizations we’ll have for release! They’re kind of the twin of the Song Dominion, and the two of them have long been at each other’s throats.
Will races be assigned to specific cities from the tutorial or are the cities open to all races?
It seems almost like they almost form three distinct political ideologies. Scatterhome being anarchic, the Ascendancy being capitalistic, and the Dominion could maybe be green if you take out non-violence in response to the effective destruction of an entire planet. Would this be somewhat accurate?
There’s still broad spectrums within those classifications and there are always radical groups. But it seems like a pretty cool split.
Oh, also would there be mechanical differences between the Dominion and the Ascendancy?
In line with the ideologies, It seems like the Dominion might be ruled by a council that is democratically elected by the people. Which would be similar to most of the games I believe.
Where the Ascendancy could have something more restricted, such as a corporate council formed by people from the most powerful corps in the Ascendancy. Which would mean players would need to work their way up the corporation ranks if they want to run the planet. Something similar to Lusternia where the council is mostly the guild leaders, perhaps even extended to have the corporations in charge of different aspects of government rather than having ministries. Like security might be run by a corp that’s taken over all other such corps and that’s why they’re on the council. It’s kinda similar to how I imagined Scatterhome might run, though they’d have clans that can fight over control (win the spaceport as your turf and you control the commodity market)
blargh, unintentional longpost.
I also would like to see a “stricter definition” of the governments. Time will tell.
Yay, progress! Looks awesome! 🙂
How much longer till I get to run around with my blasters, blowing up ships and putting giant holes in planets (that probably would be more event based then anything).