We continue to steadily move towards release. Currently, there’s a lot of usability work going on as internal playtesting finds things that are troublesome, frustrating, or confusing. For instance, the ship system needed some streamlining as it was pretty unwieldy. Frankly, it’s still a little unwieldy, due to the fact that it’s pretty complicated, but I’m fairly confident that the min-maxers among you are going to love figuring out how you want to equip your ships, and others will follow your lead as you find good sets of options.
On the building side, the focus right now is on the main questline, which is quite a lot of work, but hopefully worth it – I think it’ll be interesting to see how you guys react to one of our games having that as a feature.
As we work our way towards release, I thought some of you might be interested in seeing some of how we admin the game behind the scenes. This by no means constitutes everything, but does probably give you a flavor of how varied and broad the range of things is that we have to build admin interfaces for.
First, a glimpse of part of the top-level ADMIN command, which is the root verb for a range of things. Many things aren’t under this command for various reasons (compatibility with the shared backend our games have, etc), but this should give you an idea. These are all two-word root verbs for sets of actual commands.
And here’s what some of the actual commands under those two word root verbs look like (sorry about the small text in this one). You can see the armor interface, the space template interface, and the celestial body interface.