Battlespace, Battlebots, and more!

Wow, it’s June already! Time really got away from us over the past few months as the team has buckled down on a lot of really big projects we’ve all wanted to tackle for awhile. All the changes that have happened since March are available in game on our Announcements newsboard, but to keep the…

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How long will you streak in Starmourn!?

Hey Starmourners, if you like to play Starmourn every day, we have good news for you! If you WANT to play Starmourn every day, but needed more incentive to do so- we still have good news for you. (And if you don’t care, the good news is things aren’t going to change.) By now, you…

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Time Marches On!

Hello, Starmourners! It’s another month – March, to be precise. We hope you’ve enjoyed all the shipchanges we’ve all been working on! Don’t forget to give Damiel and Zersiax a whole lot of love for all their hard work, testing, and research. The new Storytellers are also busy – you might have been noticing a…

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All In The Family: The Dynasty Update

Dynasties have been a unique feature of Starmourn since launch, and they’ve been well overdue for an update. That update has arrived – along with some bonus changes to how player factions are run! Let’s go over what’s new when it comes to dynasties and factions in Starmourn. Dynasty Changes Complete Customization. Rather than relying…

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Welcome to Level 75 – and beyond!

Hi, Starmourners! Wow, the world has gone a bit crazy since the last time we posted, huh? While we can’t wait for things to get back to normal, we also want to encourage our players to stay indoors as much as possible, for the safety of themselves and those around them! Which means that if…

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Introducing Daily Credits!

Starmourners (and anyone else reading this), we’ve got some awesome news today and we hope you’re as excited about it as we are! Starmourn is now introducing a way for all players to gain up to 20 BOUND Credits each RL day. Performing various tasks in game will reward you with 1-2 bound credits, up…

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Love, Death, and Robots

So, Starmourners. I bet you’re wondering what we’ve been up to since the beginning of January, right? Read on, because we’re gonna tell you! Since the turn of the year, implementing the playerbase’s hundreds of classlead suggestions have taken the bulk of January’s development time. It continues to be a focus for our lead coders,…

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Looking Forward

The new year is here, and Starmourn feels more refined and grown up by the day. The game has advanced in leaps and bounds from its fledgling beginnings to something that we all feel truly proud of. Not bad, for something that’s barely a year old as of this writing! We hope that 2020 will…

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Cosmpiercers: Fighting Each Other Ta-Deth

Cosmpiercers. These ancient sensor stations, created by the long-extinct Ta-Deth race, have been of interest to Y’saari researchers for years, to the point where the offered bounty for their capture and activation became a contentious divide among the factions. Recently, the Y’saari Archaeological Institute for the Study of Elder Races (YAISER), exposed the Cosmpiercer station…

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A Terminally Cool November

October is over. The Congregation of T’rath has been chased back to the shadows – for now. It’s a new month, and the citizens of Starmourn have new things to pay attention to. For the development team, a new month means a new theme!  Hey Starmourn, question for you: Who among you is mindlessly staring…

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Starmourn: On the Horizon

Over the next month or two, you can expect big changes to come to the internet’s favorite science fiction text-based game. From roleplay events to PVP overhauls to new enhancements and talents to earn for play after level 75, we’re working hard to deliver new and better content to our playerbase. Keep reading to learn…

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Starmourn Goes Back To School: Mixology, Multiclassing, and More!

This month, Starmourn invites you to sharpen your pencils and put your thinking caps on, because there’s a whole bunch of new things for you to cram into your brains. Get ready to read about new multiclassing options and tradeskills, along with a sneak peak about what’s coming later in the month! Multiclassing Starmourn has…

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Pirate Refineries and Autofactories

In the depths of space, unauthorized refineries and autofactories have been sighted, all of them belonging to rogue organizations or independent space pirates. Courageous space adventurers can now engage with these pirate installations and lay waste to their manufacturing and harvesting efforts and be generously rewarded for their efforts. Attacking one of these locations will…

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Music, Bands and Performance

The whole world is a stage… YOUR STAGE! You step up on the stage and the lights dim, a spotlight in the ceiling casting a cone of light on your frame. The audience quiets down. You focus for a few moments, gathering your wits and getting in the zone, relaxing your muscles as the song…

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Planetary Exploration has landed!

Planetary exploration has been released, the latest feature in our big Economy Update. We are excited to tell you all about one of our newest and most wide-ranging updates, and give you a few reasons to log in and check it out today! With planetary exploration, you will roam the most remote corners of the…

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Ship Weapon Updates

Tecton just posted up a preview of the upcoming updates to ship weapons, shields, and other space combat-related changes. Head over to the Starmourn forums to check them out.

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Retirement on Starmourn is Now Open

Happy February! Are you ready for some exciting news? Starmourn is allowing the use of retirement credits one month early. Starmourn has been purring along for two and a half months and we feel as though things have settled to the point we can allow retirements into the sector. Starting immediately, Starmourn is open for…

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An Update and Admin Commands

Update We continue to steadily move towards release. Currently, there’s a lot of usability work going on as internal playtesting finds things that are troublesome, frustrating, or confusing. For instance, the ship system needed some streamlining as it was pretty unwieldy. Frankly, it’s still a little unwieldy, due to the fact that it’s pretty complicated,…

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Combat and Wetwiring

We just put up a new page on Combat and Wetwiring, with info that explains how wetwiring and “afflictions” work in Starmourn. Completely new system vs. any of our other games! Check it out and head over to the forums to talk about it and ask questions!

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