Wow, it’s June already! Time really got away from us over the past few months as the team has buckled down on a lot of really big projects we’ve all wanted to tackle for awhile. All the changes that have happened since March are available in game on our Announcements newsboard, but to keep the…

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Hey Starmourners, if you like to play Starmourn every day, we have good news for you! If you WANT to play Starmourn every day, but needed more incentive to do so- we still have good news for you. (And if you don’t care, the good news is things aren’t going to change.) By now, you…

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Hello, Starmourners! It’s another month – March, to be precise. We hope you’ve enjoyed all the shipchanges we’ve all been working on! Don’t forget to give Damiel and Zersiax a whole lot of love for all their hard work, testing, and research. The new Storytellers are also busy – you might have been noticing a…

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Been a minute since we updated the website, so here’s what we’ve been up to lately, Starmourners! Selubir Expands! The incredibly hard work and artistry of Damiel and Soren is revealed in their biggest, most lovingly detailed project yet. The planet Selubir, a dusty, orange-colored human colony known most famously as the homeworld of Cassandra…

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The Starmourn team currently has an opening for a new Storyteller – possibly two if we get some really good applicants – and we are looking for someone or someones with enthusiasm and passion to shape the future of everyone’s favorite space mud! Storytellers are meant, first and foremost, to drive player stories in an…

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In our last post, we reviewed the major changes and highlights that happened over the course of 2020. (A lot of things!) In this post, we’ll offer a teaser of what we hope to get to in the coming year! In 2021, balancing and enhancing combat (especially pvp combat) will remain a huge and ongoing…

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Enough has been said about how hard 2020 was for everyone – so instead, as is an Iron Realms tradition, let’s take some time to look back at the highlights of 2020! The things that made this year more bearable and fun for our growing Starmourn community. January – Classleads In January of 2020, we…

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Hi, Starmourners! Tomorrow, December 15th, Starmourn turns 2 years old. The best Sci Fi mud in the world has gone through a lot of changes in the past year. We created new areas like the Sabiak Teahouse, the Tosmar Wildlife Reserve, and the Gnomon Institute. We revamped Dynasties, launched Talents for a post-75 endgame experience,…

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Dust off your snowboots and pull on your mittens, Starmourners, because Winterflame is here again! For the uninitiated – because we DO have a lot of new faces this year – here’s a little backstory! As usual, transport to Winterflame will be available from Omni Station. But there’s something a little different about getting to…

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OBVIOUSLY with a name like “Cyber Monday” Starmourn is going to have to participate. So this is just a friendly reminder that for a full 24 hours on Monday, November 30th, you may purchase the CyberMonday Lesson package. The package is 1000 lessons for $10 dollars and may be purchased only once per character.  You can pick up that…

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Attention Starmourn!!! As we all know, new players are the lifeblood of any mud, and Starmourn is no exception to that rule. That’s why we are introducing CHALLENGE 75, a brand new initiative to encourage character creation, participation, and retention. For a limited time only, characters created after November 1st, 2020 will have the opportunity…

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The Nightstalkers of Krell. The religious villains of Echanism. Mutants in the Subnet. Weird noises in the air vents of your ship. Face-stealing tentacle monsters. Spider people making your clones. Rockhoppers are creepy AF if you stop and think about it for a minute. Horror stalks the citizens of Starmourn, lurking in both imagination and…

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The call came down in the year 960 A.E. It came at the beginning of the month now known as Starmourn, in the time before everything changed. Everyone felt it. You felt it. But only a select few among every sentient soul in the sector were charged to join in the defense of the Isochronon,…

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Exciting news travels swiftly through Starmourn Sector – the planet Rama, in the Atheni system, long since closed to outsiders, appears to be open to traffic for the first time in what historians say is centuries. Housing the last remnants of the Rek race, the ancient city of Hox has finally been revealed, along with…

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On the 20th of Milli, in the year 960 A.E., an experimental spacecraft was launched from Omni Station, bound for the far borders of the sector. Fitted with an experimental skipdrive, modified to use the temporal crystals that have become ubiquitous throughout the sector, the ship was populated with a crew of scientists and explorers,…

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Breaking news from the Starmourn News Network! Over the past few weeks, citizens of the sector have come under assault by bizarre behaviors in the fabric of space and time. Reports are coming in from every faction about unplanned trips to what seems to be the past. People have claimed to see Oldtown before it…

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Have you ever wanted to work on a professional MUD? Iron Realms Entertainment is looking to hire a new part-time coder for Starmourn. In this position, you would be working with Eukelade (Laura Lindborg), the lead Producer for Starmourn. Even though your primary job revolves around code, you would be part of the visible face…

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For several years, our enthusiastic playerbase has been discussing Starmourn in an unofficial, fan-made Discord channel. In fact, the community has grown to such a great size, and has such a great moderating team, we’ve decided to take steps to improve the Discord experience and integrate it more fully with our game. Starting today, the…

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Starmourners, for the past two weeks, our game, and the rest of the Iron Realms games, have been raising money to donate to a special charity. Here to tell us how we collectively did (spoiler: amazing, and I for one am so proud to have been a part of this) is our President, Jeremy Saunders.…

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Dynasties have been a unique feature of Starmourn since launch, and they’ve been well overdue for an update. That update has arrived – along with some bonus changes to how player factions are run! Let’s go over what’s new when it comes to dynasties and factions in Starmourn. Dynasty Changes Complete Customization. Rather than relying…

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