Breaking news from the Starmourn News Network! Over the past few weeks, citizens of the sector have come under assault by bizarre behaviors in the fabric of space and time. Reports are coming in from every faction about unplanned trips to what seems to be the past. People have claimed to see Oldtown before it…

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Have you ever wanted to work on a professional MUD? Iron Realms Entertainment is looking to hire a new part-time coder for Starmourn. In this position, you would be working with Eukelade (Laura Lindborg), the lead Producer for Starmourn. Even though your primary job revolves around code, you would be part of the visible face…

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For several years, our enthusiastic playerbase has been discussing Starmourn in an unofficial, fan-made Discord channel. In fact, the community has grown to such a great size, and has such a great moderating team, we’ve decided to take steps to improve the Discord experience and integrate it more fully with our game. Starting today, the…

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Starmourners, for the past two weeks, our game, and the rest of the Iron Realms games, have been raising money to donate to a special charity. Here to tell us how we collectively did (spoiler: amazing, and I for one am so proud to have been a part of this) is our President, Jeremy Saunders.…

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Dynasties have been a unique feature of Starmourn since launch, and they’ve been well overdue for an update. That update has arrived – along with some bonus changes to how player factions are run! Let’s go over what’s new when it comes to dynasties and factions in Starmourn. Dynasty Changes Complete Customization. Rather than relying…

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Hey Starmourners. Eukelade here, to introduce a very special message from our CEO, Matt Mihály. I’ll have more Starmourn-specific things to tell you after the letter, but for now, let’s read what Matt has to say! I think it’s pretty important! Greetings, citizens of the Iron Realms,I hope everyone’s doing as well as they can…

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The year is chugging along, and Starmourn is chugging along with it. It’s April now, and while the weather is getting warmer for most of the northern hemisphere, things in Starmourn are heating up too. In fact, we’ve been experiencing a bit of a population boom lately. We welcome our new friends, and once all…

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Hi, Starmourners! Wow, the world has gone a bit crazy since the last time we posted, huh? While we can’t wait for things to get back to normal, we also want to encourage our players to stay indoors as much as possible, for the safety of themselves and those around them! Which means that if…

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Starmourners (and anyone else reading this), we’ve got some awesome news today and we hope you’re as excited about it as we are! Starmourn is now introducing a way for all players to gain up to 20 BOUND Credits each RL day. Performing various tasks in game will reward you with 1-2 bound credits, up…

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So, Starmourners. I bet you’re wondering what we’ve been up to since the beginning of January, right? Read on, because we’re gonna tell you! Since the turn of the year, implementing the playerbase’s hundreds of classlead suggestions have taken the bulk of January’s development time. It continues to be a focus for our lead coders,…

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The new year is here, and Starmourn feels more refined and grown up by the day. The game has advanced in leaps and bounds from its fledgling beginnings to something that we all feel truly proud of. Not bad, for something that’s barely a year old as of this writing! We hope that 2020 will…

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Starmourn’s first year as a publically accessible game in open beta has come and gone, and the months since December 17th, 2018 have whirled by in a blur of new features, squashed bugs, and player-focused roleplay events.  By January 2019 we’d already fixed hundreds of bugs, done a pass on classes, and enabled a myriad…

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Uycheon III is a cold and overcrowded place. The native Tukkav population has, by necessity, been forced into close contact with both each other and with other races, as their overpopulated planet has forced many of them to migrate off world. Many rituals and traditions have been created among Tukkav tribes related to growing closer…

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Cosmpiercers. These ancient sensor stations, created by the long-extinct Ta-Deth race, have been of interest to Y’saari researchers for years, to the point where the offered bounty for their capture and activation became a contentious divide among the factions. Recently, the Y’saari Archaeological Institute for the Study of Elder Races (YAISER), exposed the Cosmpiercer station…

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October is over. The Congregation of T’rath has been chased back to the shadows – for now. It’s a new month, and the citizens of Starmourn have new things to pay attention to. For the development team, a new month means a new theme!  Hey Starmourn, question for you: Who among you is mindlessly staring…

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Over the next month or two, you can expect big changes to come to the internet’s favorite science fiction text-based game. From roleplay events to PVP overhauls to new enhancements and talents to earn for play after level 75, we’re working hard to deliver new and better content to our playerbase. Keep reading to learn…

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The capital city of the Celestine Ascendancy presents a neon face to the rest of the galaxy. Litharge. Commercialized, hectic, and loud.  Corporate and overcrowded, it is a vivid example of urban density, its immense size capable of swallowing a small country with room to spare. A place of such dramatic excess was bound to…

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This month, Starmourn invites you to sharpen your pencils and put your thinking caps on, because there’s a whole bunch of new things for you to cram into your brains. Get ready to read about new multiclassing options and tradeskills, along with a sneak peak about what’s coming later in the month! Multiclassing Starmourn has…

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Planetary exploration has been released, the latest feature in our big Economy Update. We are excited to tell you all about one of our newest and most wide-ranging updates, and give you a few reasons to log in and check it out today! With planetary exploration, you will roam the most remote corners of the…

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