Starmourn Game News

Previous Article | Back to News Summary | Next Article
Updates News Post #319

Classleads (part 2 of many) - Scoundrel.

Written by: Ilyos, the Arbiter
Date: Tuesday, January 28th, 2020
Addressed to:


Before Engineer comes around, I'll take a day or two to fix all the other bugs and issues that arose with the recent changes. Onwards!

%5General%

- EM stacks received from EM damage are now directly affected by your armor( 10% EM resistance means you'll only get 9% stacks from an attack that would otherwise give you 10% EM stacks)
- Some EM tracking bugs have been fixed


%5Scoundrel%

%6Gunslinging%

- Ammo types are now split in payload and tips and you may combine the two. Payload dictates the base damage type while tips dictate what secondary effects (afflictions) you apply per shot. Payload ammo types are : %7REGULAR%, %7COMBUSTING% and %7ARCING%. All others are ammo tips. That means that you can have combusting bullets fitted with weakening tips.
- %7GUN AMMO% will now show the full combination of ammo payload and tips
- EM damage delivered from %7ARCING% tips are only half as effective as regular EM attacks. (They apply 5% stacks as opposed to 10%)
- %7MAGTOSS% has been removed
- New ability: %7BACKFLIP <target> <direction>% - When you have one last bullet left, fire it at a target while performing a backflip that will take you out of the room. You will automatically reload when you land safely at your destination.

%6Guile%

- New ability: %7FACESMASH <target> <prop>% - Run up to someone, grab their head in your hands and smash it into a prop, dealing damage and disorienting them. If there is a hidden IED on the prop, it will detonate. 20 second cooldown.
- %7HAYMAKER% damage now scales with every affliction present on the target

%6Improvisation%

- %7PIERCER% deals 3% internal once more
- %7RIPPER% damage has been significantly increased


Previous Article | Back to News Summary | Next Article
Humanoid figures explore a dark room, filled with futuristic orblike consoles and a central station lit with soft green hues.

Upcoming Starmourn Events – Cupcake tasting, Ishvana fighting, and more!

The Starmourn Sector is alive with events in September! Join us for the first installment in our Faction Challenge series, featuring design inspirations for all of our cuisine-minded spacers this month. Your fellow spacers will also need support as they attempt to reclaim the Kali Warship wreckage without piquing the Ishvana’s interest – Will they…
Read More
Bright green text on a black background that reads: [* ACCESS GRANTED *] [ DATA ENCRYPTION OVERRIDE; SUBROUTE TO MAIN; DISPLAY MESSAGE ] Research Plan: Phase One

The Vihana Research Files

Phase 1 of our Vihana Research event has officially begun! Players participating in the event must now consider ways to secure the Kali Warship from Ishvana intrusion or oversight. The next event stage will involve further exploration into the “abandoned” ship and establishing security protocols. Read the in-game summary below for details: [* ACCESS GRANTED…
Read More
A softly illuminated lab space with many shelves of glass beakers and a wide table full of equipment equipment.

Suggested Play Time: Vihana Research

A plea hits the Starmourn news boards from a new name on sector comms: To whom it may concern, My name is Marlee Xalex and I am a researcher of- well that’s not the important bit. I have reached an apex in my research into the Vihana creatures of the Ishvana’s now well-known Facilities which…
Read More