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Updates News Post #124

EM attacks.

Written by: Garryn, the Reshaper
Date: Thursday, February 14th, 2019
Addressed to:


The old concept of EM damage didn't really work very well, and as such, is now reworked!

* EM buildup / wearoff is removed, EM is a damage type like the others, with some specifics

* All robots and similar targets now have 20% resists to all forms of damage except EM

* Non-robots have a 50% resistance to EM damage

* When you hit a non-robot with EM damage, there is a 2-second window. If the target uses any tech attack during this window, they get hit for some more damage, as well as muscular damage

* Dampening (Suittech) removed, added EMShot to MWP

* Disrupt (Bots) now gives electrical damage and the scaling has changed

* Degauss (Bots) makes bots/turrets temporarily immune to EM attacks

* Shock (Gadgets) changed to give EM damage only, not an EM/electric combo

* Magnetize (Gadgets) changed to give muscular damage scaling to shrapnel count

* Magnotron (Gadgets) upgraded a bit

* Gaussify (Gadgets) changed to give elec damage scaling to muscular

* Gaussmeter (Gadgets) removed

* Switchout (Gunslinging) removed

* Grounding (Oblivion) changed to block forced movement on everyone in the room (voluntary movement still works)

* Affinity (Nanotech) still gives +25% damage, but duration now depends on sensory subsys damage
- experimental, may downtone it if it proves too powerful

* Discharge (Skirmishing) and EMStatus (Skirmishing) removed


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