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Updates News Post #145

PVP kills/deaths.

Written by: Tecton, the Singularity
Date: Thursday, March 7th, 2019
Addressed to:


I've just reworked some of the routines that handle player death, which has made a few systems work a bit better:

- XP gain for PVP kills now applies properly, and is split like PVE kills, based on effort.
- Influence gain from PVP defending now only applies if the person you killed is not from your own faction.
- The cost reduction for deaths in faction areas will now correctly apply in all situations.


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