Starmourn Game News

Previous Article | Back to News Summary | Next Article
Announcements News Post #420

Mobs who fly, Spacers who cry.

Written by: Neritus
Date: Tuesday, November 22nd, 2022
Addressed to:


Hi everyone,

Big batch of changes is in, a lot of which is still behind the scenes, but let's get right to the stuff accessible now.

First up, let's talk about Elevation:

- New affix: Levitating. And with it, our very first flying mobs. Flying mobs take to the skies and will attempt to stay at the room's max elevation, making elevation changes fast and without requiring balance. Flying mobs can always attack you, no matter what your elevation is.
- You can target flying mobs with your class abilities to pull targets to the ground, but flying mobs do not take falling damage and get back up quickly. But it still could open up a window for assaulting it at ground level.
- Mobs with attacks that do not respect elevation can now be hit with ranged attacks when you are at a different elevation, this should include air to ground attacks, ground to air attacks, but NOT out of room attacks. TL;DR: If it can hit you, you can hit it.
- The Colossal affix now additionally grants mobs the ability to hit targets at elevation. Thus you should be able to hit them with air to ground attacks.
- The only other mobs this applies to (right now) are faction guards.
- All things elevation, including Bushraki Wings, received a refactor, so watch out for BUGs!
- New GMCP room feature, "high_roof". Indoor rooms marked as high roof behave similarly to indoor rooms for various ability checks (such as Airstrike and Opening), except they have one level of elevation. Nowhere to be found yet, but you'll see it soon.
- Effects which move targets from the ground to the skies now involve the regular forced movement checks. For players, this applies to Voidism Airgrab. For my pretties... well... You'll see.

Some miscellaneous sundries:

- Did lots of cleanup in the main routine that handles all damage, including a refactor of Critical hits. File BUGs if you notice any new issues with anything damage-related.
- Fixed various AOE abilities which weren't being properly routed through AOE target acquisition.
- Fixed various untrappeds involving life-saving effects (such as Emergency Life Support) together with killing from rebound damage (mob retaliation, Reversal, Firewreathe, Plasmawreathe, Distribution, Ripples, Cosmpiercer Reflect, Counterzap, and Sensory Feedback).
- Fixed various untrappeds related to mobs dying from these sorts of rebound effects when damaging multiple targets.

Oh, and:

- You can now fight Brutal+ PvPBots in the Arena. They deal only slightly more damage than their Brutal counterparts, but have significantly improved resistances to damage and subsystems, and deal double subsystem damage. Good luck!

Take care,
Neritus


Previous Article | Back to News Summary | Next Article
The ominous silhouette of a humanoid figure is cast in shadow. The only source of light or color comes from a pair of orange-glowing science goggles that obscure the wearer's facial features and a soft blue glow across their shoulders.

A shadow descends on the Starmourn Sector…

It’s officially Halloween season around the earthly globe, which means it’s Rapadruk season in Starmourn! Here’s some of what you can expect in this month’s content: Learn about the annual tradition of Rapadruk on our wiki: https://wiki.starmourn.com/Rapadruk Happy Scary Season, Starmourn!
Read More
An over the shoulder shot of a hacker's computer screen, showing space-age schematics, hardware notes, and a console line in bright green against a black background.

Securing the Kali Warship Wreckage

Phase Two of Starmourn’s ongoing Vihana Research event took place this weekend! Check out the recap: Marlee Xalex and his team of spacers ventured out into the stars with the goal of securing the Kali Warship wreckage as a research base for their efforts. What better place to investigate the Ishvana than on their own…
Read More
Humanoid figures explore a dark room, filled with futuristic orblike consoles and a central station lit with soft green hues.

Upcoming Starmourn Events – Cupcake tasting, Ishvana fighting, and more!

The Starmourn Sector is alive with events in September! Join us for the first installment in our Faction Challenge series, featuring design inspirations for all of our cuisine-minded spacers this month. Your fellow spacers will also need support as they attempt to reclaim the Kali Warship wreckage without piquing the Ishvana’s interest – Will they…
Read More