Starmourn Game News

Previous Article | Back to News Summary | Next Article
Updates News Post #148

Ship updates batch #2 - Weapons.

Written by: Tecton, the Singularity
Date: Friday, March 8th, 2019
Addressed to:


As previously announced, the following ship changes are now live!

I give you Batch #2:

Ship Capacitors
---------------
- Ship capacitor power is now a passive, always regenerating resource pool. This regen rate is based off the power draw of your capacitor, and any surplus power from your ship's generators.
- Regeneration isn't linear, the more power missing from your capacitor, the slower it regens.

Ship Weapons
------------
- Ship weapons are now innately linked to the ship's capacitor pool, with each shot drawing a portion of the capacitor's charge to fire.
- Ship weapon firing cooldowns have been reduced.
- There is now more of a damage spread on ship weapons of different sizes. With small weapons generally doing lower damage now.

Ship Shields
------------
- Shields will now repop with 25% of their maximum strength.
- Shields can now be "angled" with the SHIP SHIELD command, favoring a particular side of the ship. This will remove any chance of shield bypass against this side of the ship. When one side is favored, the others have a higher chance of bypass.
- Shield angling now shows on SHIP PROBE.

* Dev notes: The above changes are to add some depth to ship weapons. You will now want to intelligently manage your capacitor power to take advantage of your foe's shields being down. By monitoring your capacitor pool, you'll make a decision of when to try and conserve/build capacitor charge by slower shots, or to burn through it by firing at maximum speed.

Additional changes in this batch
--------------------------------
- Repair kits are generally a lot more effective per unit.
- All of the Captaincy tricks capacitor power costs have been adjusted for the new system.
- Junk generation and captaincy experience for non-ship NPCs (as shown with a & on the map) has been lowered slightly, while being increased for Ship (* on the space map) NPC enemies.


Previous Article | Back to News Summary | Next Article
An aged, retro computer console with a prominent, blocky form occupies the foreground. Its screen displays "Storytellers Wanted" in a glowing, emerald green, pixelated font reminiscent of classic video games.

Join the Team! Recruiting Storytellers for the Starmourn Sector

Open call for Storyteller applications! The Storyteller role for Starmourn has grown a lot and now offers much more flexibility for the creative-minded spacers who choose to rise to the occasion. We are looking for folks who would like to peak behind the curtain and run events, create areas, puppet NPCs and the like. I…
Read More
New Feature: Looking for Group! The image depicts a three-person crew approaching a craggy mountainside with a glowing crack up the facade, seemingly an entrance to some kind of adventure.

Ready for a legendary team up? Try our newest feature: Looking For Group

For those days when you want to do a group activity, but don’t know how to ask. Now you can tag yourself via Looking For Group, and you can see a list of anyone who’s already flagged themself for a group activity. Looking for Group (LFG) Syntax Players also have access to an LFG channel…
Read More
Two humanoid figured in cloaks stand atop a stairwell, reaching out to each other. The background is all clouds and floating castle islands in comforting blue-gray shades. Golden text above the figures reads "Play With Friends"

Referral System Now Live! Refer A Friend for New Adventures today.

The revamped Referral System is now live! Got a friend who would actually click with Starmourn, or a returning veteran you have been trying to lure back? We just made it easier to bring them in, and you both get rewarded for sticking with it as they play. Read HELP REFERRALS for all specifics and…
Read More