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Updates News Post #671

Facility scaling tweaks.

Written by: Neritus
Date: Wednesday, December 14th, 2022
Addressed to:


Hi all!

Tweaking the dials a bit on facility balance this morning, some of which were bugs.

- Amaka the Scientist's difficulty was being incorrectly set HIGHER for solos, instead of LOWER. This has been fixed.
- The phase duration of the Metalisk's organ activations now scales to the number of players, with the previous duration being the baseline for 5 players, and more time for later.
- All bosses have had reductions to their max health in solo and duo facilities, as well as their damage dealt, more reduction in solos than in duos.
- Reduction in subsystem damage dealt by mobs in solo facilities, hopefully you need to spend less time arduously regenerating your wetwiring between rooms in solos now.
- A certain thing you TURN in the All-seer fight is now more effective each use as the player count gets lower. Its base balance time has also been reduced from 3s to 2s for all player counts.
- Minor reduction in the number of trash mobs in solos.

Note that most of these changes will only apply to facilities spawned AFTER the time of this post. So if you're in one now, it won't have many of these modifications active yet.

Regards,
Neritus


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