Development News
Having some kind of hacking in Starmourn is important to us, mainly because a lot of people have mentioned wanting something involving it. It is, however, much tougher than it may sound like to pull off well in an open-world multiplayer game. There are a few problems, from my perspective: We need a hacking system…
Just finished setting up a page on the Song Dominion, the second of the player-inhabited civilizations we’ve announced! You’re probably wondering what a player-inhabited civilization means in practical terms. If you’ve played our existing MUDs, they all have some version of player civilizations, usually expressed as cities or city-states. These are initially admin-created areas with…
Here’s a composite of our various player races for use as desktop/laptop backgrounds. Enjoy! Just right-click (Windows) or click-and-hold (Mac) then save the image. If you’re not sure which one to use, just try the first one.
Today we announced the Jin, our 12th and final player race in Starmourn. You can read all about them on the Jin page. I think you’re going to enjoy them! I thought I’d share the initial concept art sketches that our artist did for the Jin too. In this case I ended up liking #3…
Click below to watch the OG launch trailer from 2018!
