The Starmourn Blog

The Grensuhlians

By matt | March 21, 2017 | 1 Comment

Just put up a little info about the NPC Grensuhlians, a deep-water race of non-humanoid telepaths. Read up on them on the NPC Races page!


The Ibyssian Brotherhood

By matt | March 7, 2017 | 2 Comments

Just put up some info, with three illustrations, on the amphibious races of the Ibyssian Brotherhood – the narwal-looking Lha Ti, the squid-like Ixodon, and the humanoid Corran. Read up!

Lha Ti

Lha Ti

Introducing the Scoundrel class!

By matt | February 27, 2017 | 10 Comments

Scoundrel’s the second class we’ve announced. Read all about them here!

Human Female Scoundrel

Starmourn’s economy – early thoughts

By matt | February 2, 2017 | 15 Comments

The economy design in Starmourn is still at a relatively nascent stage, but there are some key ways it’s going to differ from our other MUDs, based on lessons learned over the last 20 years of running MUDs.

Better control over currency generation.

The ability of players to generate in-game currency (Marks in Starmourn’s case, gold in the fantasy games) needs to be narrower between high level and low level and, at least as importantly, between people who play (or let a script run) for 12 hours a day vs those who play 3 hours a day, than in our other games. I’m not talking here of player to player gold transfers – that doesn’t create anything. I’m talking primarily here about bashing/killing NPCs, as that’s the primary way that gold gets created in our other games.

The trouble with having a gap in earning/gold-creation potential that’s too big is that it ultimately means that anything that’s in-demand and priced by players (vs NPC shops) ends up being either trivial for some players or out-of-reach for others. However, it’s also important that the gap not be too small, or it robs us of an incentive to give players to get better, and do more. Equality is not the goal, but raging inequality isn’t the goal either. There’s a happy medium there. Of course, narrowing the ‘earning gap’ doesn’t solve the above problem, only ameliorate it somewhat, as there’s no stopping successful long-time players from accumulating a lot of wealth over time, barring some kind of taxation system where you get taxed on your Marks sitting in your account, but nobody’s going to like that.


Meet the Cleax

By matt | January 6, 2017 | 5 Comments

The Cleax are a race originating from outside Starmourn sector, and are one of the most alien of the races we know of. Starmourn first had contact with them about 900,000 years ago, long before most of the Younger Races even existed, when they invaded and were stopped by an alliance of Elder Races.

They invaded again a few thousand years ago, and the carnage led to the Y’saari taking control of the Void Gates of central Starmourn, and imposing the Covenant Mark as the dominant (and now only) currency.

And finally, they invaded again a few hundred years ago, establishing a beachhead in Starmourn that proved to be permanent, as the races of Starmourn were unable to drive them out.

One of the interesting things about the Cleax is that they take two forms, which we call Cleax (over 99.999% of the race as far as we can tell), and the massive, mighty Sarkeen, capable of surviving and even winning engagements with starships.

There’s a lot of important history there, so check it out!

A Cleax.

A Cleax.


A Sarkeen.

A Sarkeen.

Happy Holidays!

By matt | December 25, 2016 | 0 Comments

Just wanted to wish all Starmourners a great holiday season no matter what you celebrate, and even if you celebrate nothing at all! More updates coming in early 2017, fear not!

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