Press play on the future.

The new year is here, and Starmourn feels more refined and grown up by the day. The game has advanced in leaps and bounds from its fledgling beginnings to something that we all feel truly proud of. Not bad, for something that’s barely a year old as of this writing!

We hope that 2020 will be just as jam-packed with new features and events as 2019 was. The development team is full of ideas for the future of the game, defining a path for the coming year that will lead us out of open beta and into a full release. Keep reading for some peeks at what the team is most excited about and actively planning to work on and release in the coming year.

What’s Next?

Making a wish for our favorite features to be developed first!

Classleads are the first thing on our agenda – with hundreds of entries, we have a lot of work to do! And we heard you – the B.E.A.S.T. class in particular will be getting some major TLC. A new system for continued experience gain after level 75 will be implemented, giving us all exciting new goals to strive for.

On the PVE side of things, the main questline will be revisited in 2020, taking us further along the journey with Voxxi, Cassandra, the Ishvana, and all our old friends (and enemies). For roleplay, we are planning a major overhaul in the way Storytellers can interact with players, giving them a way to directly influence the directions of play and make the world seem rich and alive. Roleplay in general will continue to be a focus, with new tools and code specifically for enriching your experience and deepening your sense of immersion in an ongoing story of your own design.

Where will you stake your claim when colonization is released?

Also in 2020, we hope for our dreams of a colonization system to come to fruition. We are still in the planning stages, and don’t want to spoil any surprises, but this is already shaping up to be the biggest project of the year. The team is enthusiastic about making this feature the one that will change the face of Starmourn – and MUDs in general – in a huge way.

Ongoing, of course, will be further refinements to existing systems, plenty of player-driven events, class balancing, and bug squashing. We’d like to see further ways to work with our unofficial Discord community. We’re kicking around ideas for a new class! We’re even talking seriously about robot battles thanks to a player suggestion (you know who you are).

The features and events we’re planning for the coming year are putting stars in our eyes. We’re hopeful that you’re as excited about the future as we are, because we can’t do it without you. The stars are waiting, space travelers. We’ll see you out there!

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