For several years, our enthusiastic playerbase has been discussing Starmourn in an unofficial, fan-made Discord channel. In fact, the community has grown to such a great size, and has such a great moderating team, we’ve decided to take steps to improve the Discord experience and integrate it more fully with our game. Starting today, the…

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Over the last week, millions of people have protested the murders of George Floyd, Breonna Taylor, and countless others. Citizens of the United States and other countries are demanding justice and equity. We’re seeing a movement for change that hasn’t been seen in our lifetimes, and it’s long overdue. First, we stand with the Black…

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Dynasties have been a unique feature of Starmourn since launch, and they’ve been well overdue for an update. That update has arrived – along with some bonus changes to how player factions are run! Let’s go over what’s new when it comes to dynasties and factions in Starmourn. Dynasty Changes Complete Customization. Rather than relying…

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Hey Starmourners. Eukelade here, to introduce a very special message from our CEO, Matt Mihály. I’ll have more Starmourn-specific things to tell you after the letter, but for now, let’s read what Matt has to say! I think it’s pretty important! Greetings, citizens of the Iron Realms,I hope everyone’s doing as well as they can…

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Starmourners (and anyone else reading this), we’ve got some awesome news today and we hope you’re as excited about it as we are! Starmourn is now introducing a way for all players to gain up to 20 BOUND Credits each RL day. Performing various tasks in game will reward you with 1-2 bound credits, up…

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The new year is here, and Starmourn feels more refined and grown up by the day. The game has advanced in leaps and bounds from its fledgling beginnings to something that we all feel truly proud of. Not bad, for something that’s barely a year old as of this writing! We hope that 2020 will…

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Starmourn’s first year as a publically accessible game in open beta has come and gone, and the months since December 17th, 2018 have whirled by in a blur of new features, squashed bugs, and player-focused roleplay events.  By January 2019 we’d already fixed hundreds of bugs, done a pass on classes, and enabled a myriad…

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In the depths of space, unauthorized refineries and autofactories have been sighted, all of them belonging to rogue organizations or independent space pirates. Courageous space adventurers can now engage with these pirate installations and lay waste to their manufacturing and harvesting efforts and be generously rewarded for their efforts. Attacking one of these locations will…

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The whole world is a stage… YOUR STAGE! You step up on the stage and the lights dim, a spotlight in the ceiling casting a cone of light on your frame. The audience quiets down. You focus for a few moments, gathering your wits and getting in the zone, relaxing your muscles as the song…

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As we’ve discussed previously, we’re in the midst of revamping a lot of the key elements of our economy, most notably the manufacturing chain. This has been in the works a while and the first batch of changes are now in! These have to do with manufacturing specializations. You may now specialize in Mining, Refining…

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Gotta scan ’em all! That might actually be the best way to summarize this month’s new fun activity (as described by our players)! If you ever wanted to learn more about the world of Starmourn and do it in a fun, In-Character way, now you have XENOZOOLOGY. Courtesy of RoamTek, you can now go around…

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The big winner of our Next Big Thing poll was “Economy”. We’re very glad to see that our players are just as passionate as we are about the economy of Starmourn. As such, we’ve drafted up our plans for the next big updates and those plans include a new mechanic for exploring planets which will…

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We’re very happy to announce that we’ve just finished and released the Faction Engagement Missions – The Cerebral Augment Chambers. Each faction houses one of these titanic contraptions, the purpose of which is to enhance the mental and physical capabilities of all faction members via their mindsims and wetwiring. Through the CAC, you will perform…

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May brought a ton of new things in Starmourn and you are missing out if you are not logging in to check them out! Ship Customization: a brand new feature that brings your ship off the Overhead Map and into the space station, where it can be looked at by yourself and, more importantly, by…

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April has been a very busy month for us. It seemed like it passed in the blink of an eye! Here’s the features and improvements we’ve implemented in April that we are the most proud of: Station Missions have gone through several stages of improvement and refinement, with more on the way.Our very first round…

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Starmourn is a unique game in the Iron Realms ecosystem, and a unique game in the world of muds in general. As a science fiction text game with an active, hardworking development team, it is important to us that it be a standout example of the genre – and quite frankly, it is! But we…

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Starmourn has officially hired our new producer, Ioan Sima! Ioan has been an avid player of IRE games for 11 years. He has enthusiastically played Starmourn since release, and even helped build some of the game before it launched. He boasts a high level of familiarity with both the world and the game systems in…

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Development on Starmourn continues at a furious pace, as the team works to refine, improve, and add to the game on a daily basis! Haven’t been watching the news? Here’s a quick rundown on just a small fraction of the changes that have come out recently: Ships and the Captaincy skill have all had massive…

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