How does Scatterhome self-govern without a government?

I recently updated the Scatterhome page with a lot of info on how they self-govern without a formal ‘government.’ Here’s an OOC description, but there’s a long-ish history of how the system evolved from all-out-anarchy to self-governance without a permanent formal government on the Scatterhome page. While there’s no permanent government, the citizens of Starmourn…

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Retirement and Starmourn

Those of you who are already players of one of our MUDs probably know what the retirement system is, but briefly, it’s a system whereby you can permanently retire a character and receive credits for some percentage of the value of the character and its stuff as calculated by us. You can then take those…

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Cosmpiercers

I just put up a page on Cosmpiercers, which is the first of what will eventually be multiple ways for the player civilizations (Scatterhome, Song Dominion, Celestine Ascendancy) to compete via game mechanics with each other. Enjoy!

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Learn about resource extraction!

Just put up the companion page to the recent Economy page. This one’s all about how you extract the raw resources that are then used to produce various goods. Read up here!

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Mindsim Personalities

As you may or may not already know, all characters in Starmourn have a ‘mindsim’ in their heads. This is basically your personal AI assistant. Of course, we don’t really need to have mindsims except in an RP sense, so what’s the point unless they have a little personality? Along with naming your mindsim, you’ll be able…

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Interview with Justin Walsh – Starmourn’s Producer

Today we’ve got an interview with Achaea’s Producer – Justin Walsh.  Enjoy! Q. Tell us a little about yourself. How long have you been with Iron Realms, what have you done with the company, and what’d you do before that? A. I’ve been a member of the Iron Realms staff since 2008, transitioning from a…

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Tradeskills!

Let’s talk about tradeskills! We’ll have six tradeskills at launch, in two categories: Custom Design and Item Creation. Tradeskills in the Custom Design category are Fashion, Cuisine, and Jewelry, while the Item Creation category has WeaponMods, ArmorMods, and ShipMods. In the Custom Design tradeskills, you’ll be creating design patterns for clothing, food/drink, and jewelry that…

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An interview with our Lead Builder – Laura Martz

I’m happy to present to you a short interview with Laura Martz, Starmourn’s lead builder for the last 16 months or so. Although almost everyone who works for Iron Realms started out as a player of our games, we reached out to the wider MUD community when hiring a lead builder, and although we had…

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Space

Although we recently released some details on the basics of the starship system in Starmourn, maybe you’re wondering what ‘space’ looks like in a MUD? Wonder no longer! I just put up a page showing a screenshot of space, some info on how big it is (very) as well as the first map of Starmourn…

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Let’s talk starships! Finally!

I’ve just put up a page with a lot of info about the basics of starships. You will definitely want to check this out, as it’s by far the largest information release on starships we’ve done so far. More info on them is coming, including shots of space and ships flying around!

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The Fury – Starmourn’s 5th Class!

Introducing the Furies! Check them out here! This was the hardest class for us to design, to be honest, and took quite awhile. The way the Battleflow and Rage skills work together is pretty cool though, and we’re hoping you guys agree when you get your hands on it!

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Death in Starmourn

Let’s talk about death! Why do we have death in a game? Why not just make you immortal? Two main reasons: 1) Many games (certainly including Starmourn) have elements of roleplaying and simulation to one degree or another. Death is a pretty big part of life insofar as it happens to everyone, and it’s a…

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Q+A madness on the Forums

Starmourn’s Producer, Tecton, hosted an AMA-style question and answer event on the Starmourn forums! Head over to forums.starmourn.com to glean some information about the game.

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Player customisation in Starmourn

One question that has been getting asked a lot on the forums and the Starmourn discord recently is the extent of player customization. In this post, I’ll discuss one aspect of the customization options – your character! These are the options that will be available during character generation at or around launch time. Note: I…

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More NPC race concept art.

We released some new NPC race concept art on the wiki and forums a couple weeks ago, and I realized I forgot to update the blog and site! The Eckin – Blind, underground quadrapeds. The Oescans – A poor, largely agrarian people. The Oteel – An insectoid slave race of the shapeshifting Fatar. The Atarsids…

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The Starmourn wiki is open!

We’ve just officially opened the Starmourn wiki, which will be our official repository of information about the in-game Starmourn universe! There’s already hundreds of pages there about Starmourn, and we’ll be adding more in the near future, though for now, we’re not going to open it to editing by anyone but team members. Crucially, I…

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