Player customisation in Starmourn

One question that has been getting asked a lot on the forums and the Starmourn discord recently is the extent of player customization. In this post, I’ll discuss one aspect of the customization options – your character! These are the options that will be available during character generation at or around launch time. Note: I…

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More NPC race concept art.

We released some new NPC race concept art on the wiki and forums a couple weeks ago, and I realized I forgot to update the blog and site! The Eckin – Blind, underground quadrapeds. The Oescans – A poor, largely agrarian people. The Oteel – An insectoid slave race of the shapeshifting Fatar. The Atarsids…

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The Starmourn wiki is open!

We’ve just officially opened the Starmourn wiki, which will be our official repository of information about the in-game Starmourn universe! There’s already hundreds of pages there about Starmourn, and we’ll be adding more in the near future, though for now, we’re not going to open it to editing by anyone but team members. Crucially, I…

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Roleplaying

Just put up a small page about roleplaying in Starmourn to answer some questions we’ve been getting. Enjoy!

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Hacking in Starmourn, Redux

When I first started thinking about hacking in Starmourn, I made this blog post about it. In the months since then, I tried various types of designs, including one potentally interesting pseudo-graphical (using ascii graphics) idea that may make it into the game someday, but ultimately we’ve settled on two types of hacking. The first…

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The Grensuhlians

Just put up a little info about the NPC Grensuhlians, a deep-water race of non-humanoid telepaths. Read up on them on the NPC Races page!

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The Ibyssian Brotherhood

Just put up some info, with three illustrations, on the amphibious races of the Ibyssian Brotherhood – the narwal-looking Lha Ti, the squid-like Ixodon, and the humanoid Corran. Read up!

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Starmourn’s economy – early thoughts

The economy design in Starmourn is still at a relatively nascent stage, but there are some key ways it’s going to differ from our other MUDs, based on lessons learned over the last 20 years of running MUDs. Better control over currency generation. The ability of players to generate in-game currency (Marks in Starmourn’s case,…

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Meet the Cleax

The Cleax are a race originating from outside Starmourn sector, and are one of the most alien of the races we know of. Starmourn first had contact with them about 900,000 years ago, long before most of the Younger Races even existed, when they invaded and were stopped by an alliance of Elder Races. They…

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Props – a system of interactive items in rooms

I know we haven’t talked much about game mechanics yet, and for a good reason – as the game develops, there is a real chance that any mechanic we designed or built could get changed. However, there are some systems, such as the Prop system, that we’re really happy with and know will be in…

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The Nabia – Drug peddlers and slavers

Just added an entry to the site on the Nabia – a race mentioned multiple times previously. They’re quite disliked due to their manufacture and widespread sale of addictive hard drugs like glitter and whisper dust, and their deep involvement in slave trading. Can’t wait to kill me some Nabia scum!

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The Celestine Ascendancy

Just added a page on the Celestine Ascendancy – the 3rd and final of the player civilizations we’ll have for release! They’re kind of the twin of the Song Dominion, and the two of them have long been at each other’s throats.

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The Bushraki, Wetwiring, and Mindsims

I just published some fairly extensive history on the Bushraki, from whom we get wetwiring and mindsims both. Once tools of the Sa’hak-ren Hierarchy, and later unwittingly duped by the Ishvana, they’re a tragic, broken race of unstable, cybernetically-enhanced, drug-addicted humanoids whose genes indicate that they’re an incredibly old race, though they only reached spaceflight…

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The Y'saari – an Elder Race – and an update on hacking

I just added an entry on the Y’saari, whose currency – the Covenant Mark – underlies the economy of Starmourn, to the NPC Races page. Enjoy!   As you can see from the final, he pretty much nailed what I wanted right away.   Also, I talked about hacking in my last post and I’m pleased to…

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Hacking in Starmourn

Having some kind of hacking in Starmourn is important to us, mainly because a lot of people have mentioned wanting something involving it. It is, however, much tougher than it may sound like to pull off well in an open-world multiplayer game. There are a few problems, from my perspective: We need a hacking system…

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The Song Dominion

Just finished setting up a page on the Song Dominion, the second of the player-inhabited civilizations we’ve announced! You’re probably wondering what a player-inhabited civilization means in practical terms. If you’ve played our existing MUDs, they all have some version of player civilizations, usually expressed as cities or city-states. These are initially admin-created areas with…

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