Just finished setting up a page on the Song Dominion, the second of the player-inhabited civilizations we’ve announced!
You’re probably wondering what a player-inhabited civilization means in practical terms. If you’ve played our existing MUDs, they all have some version of player civilizations, usually expressed as cities or city-states. These are initially admin-created areas with player-run governments that exercise control over those areas. They’re the most important of the types of player organizations in our fantasy MUDs, and there are only a handful in any single game, since we want some player density in them.
Obviously, we’re going to have player civs in Starmourn (see the first line of this post!), but how they’ll be expressed will differ a bit from our existing games. You’re going to have to wait to find out how, but one thing we’re going to be experimenting with is a civilization that is basically for people who don’t want to deal with other players telling them what to do. In other words, though it – Scatterhome – will be a player civilization, it won’t really be ‘run’ by players, since that entails having control over your fellow players, which has both pluses and minuses.
I suspect it’ll end up either being an immensely popular option or a big failure, without much room in between. We’ll have to wait and see, though of course if the experiment is a failure it’s not too hard to fix.