Let’s talk starships! Finally!

I’ve just put up a page with a lot of info about the basics of starships. You will definitely want to check this out, as it’s by far the largest information release on starships we’ve done so far. More info on them is coming, including shots of space and ships flying around!

Read more...

Death in Starmourn

Let’s talk about death! Why do we have death in a game? Why not just make you immortal? Two main reasons: 1) Many games (certainly including Starmourn) have elements of roleplaying and simulation to one degree or another. Death is a pretty big part of life insofar as it happens to everyone, and it’s a…

Read more...

Player customisation in Starmourn

One question that has been getting asked a lot on the forums and the Starmourn discord recently is the extent of player customization. In this post, I’ll discuss one aspect of the customization options – your character! These are the options that will be available during character generation at or around launch time. Note: I…

Read more...

Hacking in Starmourn, Redux

When I first started thinking about hacking in Starmourn, I made this blog post about it. In the months since then, I tried various types of designs, including one potentally interesting pseudo-graphical (using ascii graphics) idea that may make it into the game someday, but ultimately we’ve settled on two types of hacking. The first…

Read more...

Starmourn’s economy – early thoughts

The economy design in Starmourn is still at a relatively nascent stage, but there are some key ways it’s going to differ from our other MUDs, based on lessons learned over the last 20 years of running MUDs. Better control over currency generation. The ability of players to generate in-game currency (Marks in Starmourn’s case,…

Read more...

Props – a system of interactive items in rooms

I know we haven’t talked much about game mechanics yet, and for a good reason – as the game develops, there is a real chance that any mechanic we designed or built could get changed. However, there are some systems, such as the Prop system, that we’re really happy with and know will be in…

Read more...