Posts Tagged ‘news’
Iron Realms Relieves 1.5 Million in Medical Debt
Starmourners, for the past two weeks, our game, and the rest of the Iron Realms games, have been raising money to donate to a special charity. Here to tell us how we collectively did (spoiler: amazing, and I for one am so proud to have been a part of this) is our President, Jeremy Saunders.…
Read more...A Message from Aurelius
Hey Starmourners. Eukelade here, to introduce a very special message from our CEO, Matt Mihály. I’ll have more Starmourn-specific things to tell you after the letter, but for now, let’s read what Matt has to say! I think it’s pretty important! Greetings, citizens of the Iron Realms, I hope everyone’s doing as well as they…
Read more...Love, Death, and Robots
So, Starmourners. I bet you’re wondering what we’ve been up to since the beginning of January, right? Read on, because we’re gonna tell you! Since the turn of the year, implementing the playerbase’s hundreds of classlead suggestions have taken the bulk of January’s development time. It continues to be a focus for our lead coders,…
Read more...Our First Year in Space
Starmourn’s first year as a publically accessible game in open beta has come and gone, and the months since December 17th, 2018 have whirled by in a blur of new features, squashed bugs, and player-focused roleplay events. By January 2019 we’d already fixed hundreds of bugs, done a pass on classes, and enabled a myriad…
Read more...May Marvels!
May brought a ton of new things in Starmourn and you are missing out if you are not logging in to check them out! Ship Customization: a brand new feature that brings your ship off the Overhead Map and into the space station, where it can be looked at by yourself and, more importantly, by…
Read more...Starmourn Roadmap
Starmourn is a unique game in the Iron Realms ecosystem, and a unique game in the world of muds in general. As a science fiction text game with an active, hardworking development team, it is important to us that it be a standout example of the genre – and quite frankly, it is! But we…
Read more...Starmourn has locked on to a new Lead Producer
Starmourn has officially hired our new producer, Ioan Sima! Ioan has been an avid player of IRE games for 11 years. He has enthusiastically played Starmourn since release, and even helped build some of the game before it launched. He boasts a high level of familiarity with both the world and the game systems in…
Read more...Ship Weapon Updates
Tecton just posted up a preview of the upcoming updates to ship weapons, shields, and other space combat-related changes. Head over to the Starmourn forums to check them out.
Read more...Ship updates
We’ve just unveiled a massive batch of ship changes, giving space ships a whole bunch of additional fit-out customisation, as well as paving the way for a bunch of upcoming ship changes! Check out the Updates post #133 for all of the information!
Read more...Retirement on Starmourn is Now Open
Happy February! Are you ready for some exciting news? Starmourn is allowing the use of retirement credits one month early. Starmourn has been purring along for two and a half months and we feel as though things have settled to the point we can allow retirements into the sector. Starting immediately, Starmourn is open for…
Read more...Classleads are open!
We’re pleased to announce the opening of our first ever Classlead round here in Starmourn! What are classleads you ask? They’re a system whereby players can submit suggestions for changes or additions to a skill or ability in the game. Classleads will be open for submission for the next week – closing Sunday, February 24th…
Read more...Development Update – January 22
Excited to see what’s coming up next in Starmourn? Head over and check out the latest in our Development Updates blog posts on the Starmourn forums!
Read more...Development Updates – Jan 3
The development team has just released their latest Dev. Updates post, detailing recent releases/changes and what’s on the cards for the immediate future! Check it out on the Starmourn forums today!
Read more...Starmourn is now open to all!
Starmourn just went into open beta, which means it’s time to strap yourself in and get ready to head for the stars! It’s been over 3.5 years since we first started working on Starmourn, and we can finally pull the curtain back now and let you experience what we’ve been working on! We think Starmourn…
Read more...More Beta Invites!
We’ve just launched another wave of closed beta invites, so check your inbox to see if you were one of the lucky few!
Read more...Starmourn Trailer!
We made a little trailer for Starmourn, for you guys to enjoy and share with your friends. Enjoy!
Read more...Beta time!
I’m sure you have been waiting with bated breath for this day! We’re pleased to announce that Starmourn will be going into beta testing this November! We’ll be running a closed beta for a couple of weeks, and barring any major issues(*), we’ll open it up to everyone mid-December! Can’t wait for open beta? Neither…
Read more...An Update and Admin Commands
Update We continue to steadily move towards release. Currently, there’s a lot of usability work going on as internal playtesting finds things that are troublesome, frustrating, or confusing. For instance, the ship system needed some streamlining as it was pretty unwieldy. Frankly, it’s still a little unwieldy, due to the fact that it’s pretty complicated,…
Read more...Huge lore update around the Song Dominion and the Celestine Ascendancy
I just finished putting up our biggest lore update to date – all about the story of Martias Arrarax and Kimera Santuren and how the Celestines freed themselves from corporate rule and how they govern themselves now. Read about it all here! I also updated the Song Dominion page with a bunch of info about…
Read more...Combat and Wetwiring
We just put up a new page on Combat and Wetwiring, with info that explains how wetwiring and “afflictions” work in Starmourn. Completely new system vs. any of our other games! Check it out and head over to the forums to talk about it and ask questions!
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