The most wonderful time of the year: Welcome to Winterflame!

It’s the most wonderful time of the year in Starmourn: Winterflame! A Tukkav holiday at its core, Winterflame is the celebration where spacers of every race and creed set aside their differences to come together in warmth and friendship, to exchange gifts, and to build a chosen family that is as important as blood. What…

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Legacy Mode & Beyond

Learn about what Legacy Mode really means for the world of Starmourn, reminisce on what we’ve accomplished so far, and get a sneak peak at what’s on the docket for the future.

We’re still here, folks. Come on in- the Sector’s fine. <3

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TREND ALERT!

On Monday, February 13th, Starmourn is getting Trendy! Read on for more information about this new system for designers.

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Vihana, Rise

A look into Starmourn’s next major feature drop: Vihana Facilities. Gather a team of up to 5 players and combat the rising Vihana threat through a roguelike-inspired PvE dungeon crawl.

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Find Yourself In The Next Newbie Challenge

Welcome, everyone, to the next Newbie Challenge! Whether you’re joining us for the first time or taking a swing at a new character, this is a great opportunity to dive in to all Starmourn has to offer. tl;dr Make a new character by Sept 30th and complete the challenges below to get 750 free credits!…

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Time for a vacation?

In honor of summertime… Welcome to the beach! Off the shores of the Celestine Ascendancy, players can now enjoy a relaxing break from the stresses of the sector at Dreg End Beach and Pleasure Shores! A quick tour for those who’ve yet to experience for themselves – Dreg End Beach To the west, a series…

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Welcome to Paperweight.

Brought to you by Nyx and the Storytelling team, Paperweight is the winning entry from our Player Created Area Contest and its harsh tundras are almost ready to explore! Read below for some quick previews of what you can find in this bustling new space and the release event details to add to your calendar.…

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The Journey Forward

With the release of Ship Modding, I wanted to take a moment for some reflection. When I came on as producer I stated three main goals: a full and detailed pass on all the classes, a rework of weapon and armor modding, and finally ship modding. I did not necessarily expect this to take six…

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