The Starmourn Blog

Join us Wednesday for more Bushraki Fun!

By Eukelade | June 10, 2019 |

Last month, events between two Bushraki factions in Scatterhome came to a head, with lasting implications for the residents of Oldtown. But what happened after that? Where did the defeated gang of Chrome Skulls go? What happened to Kuda Shayato’s daughter, and the strange prize so many Bushraki were so obsessed with for so long?

For the past few weeks, rumors have spread throughout the sector that migrant packs of Bushraki have been seen caravanning in ramshackle spacecraft away from populated areas of space, heading for an unknown destination. There has also been a minor increase in piracy throughout the sector.

On the commsphere, Bushraki chatter is up, and several security watchnets have published infographics showing an increase in the words ‘colony’, ‘dikamazi’, ‘freedom’, ‘settlement’, and ‘home’.

What do these things signify? Where are the Bushraki going? And does it mean anything for the rest of us? This week, join us to learn the answers to these questions! Dust off your accounts and log in at the Sync (8pm EST) on Wednesday, the 12th of June, to find out more!

Upcoming Economy Changes

By Ilyos | June 6, 2019 |

The big winner of our Next Big Thing poll was “Economy”. We’re very glad to see that our players are just as passionate as we are about the economy of Starmourn.

As such, we’ve drafted up our plans for the next big updates and those plans include

  • a new mechanic for exploring planets which will yield commodities – search the wilderness and set up special equipment that will reveal and allow spaceships to come and pick up natural resources from the planets
  • specializations in the manufacturing chain
  • on overhaul on refining and processing
  • various improvements to modding and our daily quest system

For more insight on what we have planned, visit this thread on our forums HERE and join in on the discussion.

Faction Engagement Missions

By Ilyos | May 24, 2019 |
The Citadel of Hordes.

We’re very happy to announce that we’ve just finished and released the Faction Engagement Missions – The Cerebral Augment Chambers. Each faction houses one of these titanic contraptions, the purpose of which is to enhance the mental and physical capabilities of all faction members via their mindsims and wetwiring.

Through the CAC, you will perform daily tasks such as killing certain denizens, completing market orders, delivering commodities, defeating enemies in space incursions and others, in order to obtain Report Slivers. These Report Slivers can be fed into the CAC in order to enhance a particular aspect of all members of your faction. These aspects are: increased experience gain, increased hacking/captaincy experience gain, extra damage in incursions, extra damage against denizens, increased stats.

Come learn more about the system on our forums or jump right into the game and start empowering your faction!

May Marvels!

By Ilyos | May 21, 2019 |

May brought a ton of new things in Starmourn and you are missing out if you are not logging in to check them out!

Ship Customization: a brand new feature that brings your ship off the Overhead Map and into the space station, where it can be looked at by yourself and, more importantly, by others.

 Just like your character’s appearance you can describe your ship with a paragraph of text, as well as pimp your ship’s look with dozens of options available in station chop shops across the galaxy. Kit it out with snazzy paint colors and finishes, exciting wing and hull shapes, and thematic decals that you can combine to make your ship unique – and uniquely yours.

Shopfronts are better than ever and they have received a lot of love this month, making being a crafter more appealing than ever: you can now categorize your wares and upgrade your shops to obtain additional perks: stock designs instead of finished goods, increase your capacity, obtain even more categories and even change the color that your shops display in.

Modding has been overhauled! WeaponModding and ArmorModding have been redone and now allow the player more control over what they learn and what mods they wish to specialize in. No longer must you search high and low for a large number of identical mods in order to master a specific mod, you now obtain research credit for a manufacturer’s entire catalogue when you reverse engineer a mod. Oh, and you can obtain a weekly SHIPMENT of mod parts and credits in exchange for resources! How awesome is that?

Another round of Classlead changes have been implemented, bringing some needed tweaks and updates to Starmourn’s B.E.A.S.T.S and Scoundrels.

If you ever felt like you missed out on our awesome promotional items, you can now obtain them via the Promo Market that was just implemented where people can freely trade in all the awesome goodies that Starmourn has to offer in its promotional content.

And speaking of promotions, if you ever wanted to ride your own Hoverbike or Speeder, now is the time to log in and check out how awesome they are and get one for yourself from either the promotional chests or via the Promo Market from other players or the mysterious smugglers that sometimes offer them for sale.

All of these updates are made even sweeter by the numerous bug fixes we have put in and the many quality of life improvements that the team has worked so hard to bring to the game (transparency in mob attacks, factory movement, tweaks to jewelry designs, improvement to the base commands and many more).

You should also come check out the forums and see what we have planned next: Factional Engagement Missions, the system where you help your faction as a whole get stronger via the tasks that you complete.

Recent Events in Scatterhome

By Eukelade | May 20, 2019 |

Oldtown. Flooded, abandoned, and destitute, the former heart of Haven City is now a slum for the poor, the dispossessed, and the forgotten. While most would never choose to call it home, for the resident Bushraki, it’s territory they’re willing to fight fiercely for when it’s threatened by outsiders seeking something of value.

Will you aid the Chrome Skulls and their unhinged leader in his quest to take over Oldtown, or help the Dikamazi Ventrats beat off the invaders trying to steal what is theirs? Maybe you’ll just head to Gravity, Haven City’s favorite watering hole, to catch up on gossip about the current events. No matter what way you slice it, there’s plenty of good reasons to log in and get involved today!

Development Updates April/May

By Ilyos | May 3, 2019 |

April has been a very busy month for us. It seemed like it passed in the blink of an eye! Here’s the features and improvements we’ve implemented in April that we are the most proud of:

  • Station Missions have gone through several stages of improvement and refinement, with more on the way.
  • Our very first round of classleads have been approved and implemented.
  • We’ve refined and improved commodity generation.
  • We’ve introduced a way for factions to generate income via taxation.
  • Kidnappings and Ry’nari revolts have sent ripples through the apparent peace in the galaxy.
  • A new questline has been unveiled in Mir.
  • A Black Market has opened up for those with shadier business inclinations.
  • A brand new Ship Customization system has been released.
  • Hundreds of bugs have been joyfully squished.
  • Quality of life improvements have been implemented to make the experience of both staff and players a little easier and smoother.

May promises to be even busier – we’re keeping ourselves occupied with several awesome new things! Keep reading for a preview of what we’re up to and what we’re planning for the coming weeks.

  • Cosmpiercers – we hear you, and we’re hard at work looking at solving some of the issues we have with the current Cosmpiercer system. We hope to present you with a better experience in the following days!
  • We’ve done some work on the economy, and we’re going to do more. We have some storefront improvements in the works, changes and fixes for some of our existing tradeskills, and more!
  • Speaking of tradeskills, our overhaul of WeaponModding and ArmorModding is almost ready – we’re very excited to see the changes released!
  • Our Storytellers are hard at work with some interesting events on the horizon. I want to tell you more about them, but I’d be spoiling the surprise…
  • We’re working on new content in the form of daily missions, a new system that aims to reward both you and the faction you are a part of with bonuses and temporary boosts.
  • More classleads
  • And as always, we’re continuing to squish bugs with a vengeance.

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