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Game Help Files

5.2 Emoting

Emoting is a way to express emotions, as well as many non-combat-related actions. There are two kinds of emotes: predefined and custom.

PREDEFINED EMOTES
=================
There are over 700 predefined emotes in Starmourn. These are similar to other basic commands and allow you to express yourself using only one or two words. An example would be SMILE, or SALUTE.

Most emotes may also be directed at someone. So you could, for example, BOW CASSANDRA to bow to Cassandra, or DANCE MADDOX to dance with Maddox.

If Tecton were to type FLUTTER GARRYN, then
   Tecton would see:    You flutter your eyelashes charmingly at Garryn.
   Garryn would see:    Tecton flutters his eyelashes charmingly at you.
   Onlookers would see: Tecton flutters his eyelashes charmingly at Garryn.

A current list of predefined emotes may be found with EMOTELIST.


CUSTOM EMOTES
=============
You can also create custom emotes, which can be much more detailed and personalized, making you do whatever you wish, from the possible to the ridiculous. Using the command is simple. Simply type: EMOTE <whatever you wish to do>.

When you emote something, your name is prepended to your actions.

   If Tecton enters the text:    EMOTE gives a secretive smile
   Onlookers will see:           Tecton gives a secretive smile.

If you wish to use the possessive form of your name in an emote, simply type:
EMOTE 's <whatever you wish to come after>.

   So if Tecton enters:          EMOTE 's melodious voice resonates throughout 
                                 the theater.
   Others will see:              Tecton's melodious voice resonates throughout 
                                 the theater.

Interacting with Items
======================
Items can be included in your emotes by referencing them after an $ symbol.
This can be either the name, item number, or a combination of both.

Let's say that Tecton is in a room with a paristeel bench, and wants to 
reference it in his emote:

  If Tecton enters:             EMOTE recoils at the state of $bench
  Others will see:              Tecton recoils at the state of a paristeel bench.

Interacting with People
=======================
Most emotes will involve other adventurers in some form, so other players
can be simply included with the use of the @ symbol before their name.

  If Tecton enters:             EMOTE glances at @Oryx suspiciously.
  Oryx sees:                    Tecton glances at you suspiciously.
  Others will see:              Tecton glances at Oryx suspiciously.

You may also use special tokens to correctly display the gendered pronouns related to those players

Token                     Third Person                  First person
-----                     ------------                  ------------
HIS/HERS/THEIR/ITS        his, hers, their, or its         your
HIM/HER/THEM/IT           him, her, them, or it            you
HE/SHE/THEY/ITT           he, she, they, or it             you
HISS/HERSS/THEIRS/ITSS    his, hers, or their, or its      yours (note the s)

Let's say that Tecton is in a room with Oryx and wants to be more expressive:
  If Tecton enters:             EMOTE glances at @Oryx suspiciously and backs away from @Oryx_her.
  Oryx sees:                    Tecton glances at you suspiciously and backs away from you.
  Others will see:              Tecton glances at Oryx suspiciously and backs away from her.

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