Posts Tagged ‘yearinreview’
Year In Review: Saying goodbye to 2023
Join me for a walk down memory lane, will you? Let’s see what we accomplished this year before we release the roadmap for what to expect next year.
Read more...Year In Review: 2022
Welcome to the Year in Review for Starmourn 2022! Here you’ll find a summary of new systems, major events, and noteworthy player RP that’s taken place over the past 12 months in addition to tons of bug smashing, rebalancing, skill updates, and more!
Read more...Starmourn 2021 Year in Review: Celebrating our Best Year Ever!
Hello Spacers! The time has come for our end of year roundup, and I hope you’ll all agree that it has been an AMAZING year for Starmourn. We saw the introduction of player housing, real world player shops, Hardcore mode (permadeath), daily streaks, battlebots, a ship arena, several major new areas, a new tradeskill, a…
Read more...Grab a free gift on us! – Happy 3rd Birthday Starmourn!
Starmourn’s third birthday!
Read more...Looking Forward – 2021
In our last post, we reviewed the major changes and highlights that happened over the course of 2020. (A lot of things!) In this post, we’ll offer a teaser of what we hope to get to in the coming year! In 2021, balancing and enhancing combat (especially pvp combat) will remain a huge and ongoing…
Read more...Hindsight is 2020 – Starmourn’s Year in Review!
Enough has been said about how hard 2020 was for everyone – so instead, as is an Iron Realms tradition, let’s take some time to look back at the highlights of 2020! The things that made this year more bearable and fun for our growing Starmourn community. January – Classleads In January of 2020, we…
Read more...Looking Forward
The new year is here, and Starmourn feels more refined and grown up by the day. The game has advanced in leaps and bounds from its fledgling beginnings to something that we all feel truly proud of. Not bad, for something that’s barely a year old as of this writing! We hope that 2020 will…
Read more...Our First Year in Space
Starmourn’s first year as a publically accessible game in open beta has come and gone, and the months since December 17th, 2018 have whirled by in a blur of new features, squashed bugs, and player-focused roleplay events. By January 2019 we’d already fixed hundreds of bugs, done a pass on classes, and enabled a myriad…
Read more...